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General Tabletop Discussion
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Question: how much extra effort would it really take to write modules supporting multiple systems?
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<blockquote data-quote="amethal" data-source="post: 8433682" data-attributes="member: 22784"><p>I've never played 4th edition, but I think this highlights a problem with converting adventures between systems. I assume that a group of trolls, or a dragon, can provide an interesting and varied encounter in 4th edition, but not in Pathfinder. (Or at least not so easily in Pathfinder - the dragon does have options like Vital Strike, Fly-by-Attack and maybe Awesome Blow, and maybe some interesting minor spellcasting, but they are hidden in the stat block and you need to know what they do, and whether they can be used together or nor.)</p><p></p><p>So if I'm in the market for a Pathfinder adventure, I'd prefer to buy one that was actually written for Pathfinder (rather than a conversion or a multiple-system module) since it was designed with that system in mind, so will have encounters Pathfinder is good at rather than encounters that work well in <some other system>.</p><p></p><p>I also find conversions quite jarring, especially when it is clear the encounter has been lovingly crafted for system X and has what seems to be a minimum effort conversion to system Y.</p><p></p><p>The first adventure in Zeitgeist, Island at the Axis of the World, is a fine example of a well-thought out 4th edition adventure that <strong>seemingly</strong> had a quick conversion to Pathfinder. (I say "seemingly" because I suspect that actually a lot of hard work went into converting the stat blocks, coming up with custom NPCs and monsters etc. and this was very well done.)</p><p></p><p>However, there are lots of "strange" references that make no sense in a Pathfinder context. (These are all from memory, so apologies if I get some of the details wrong.) Half Elven grooming rituals? Making a point of mentioning that a wizard wields a gold orb. Some monsters changing tactics when they get "bloodied". Someone helping out his friends with "a series of leaps and jumps" but not having any ranks in Acrobatics? I think there were other references to rituals as well. None of this impacts on my ability to run the adventure - but it might have, and gives me something additional to think about, which as a Pathfinder GM running a complex adventure, that's not something I need.</p><p></p><p>(And it could have impacted on the adventure - I read a 5th edition adventure where the body of a shark-like humanoid is found; later these turn out to be sahuagin, which have an affinity for sharks but don't much look like them. Turns out this is a conversion of a Pathfinder adventure featuring Adaro, which are shark-human hybrids but don't appear in D&D.)</p></blockquote><p></p>
[QUOTE="amethal, post: 8433682, member: 22784"] I've never played 4th edition, but I think this highlights a problem with converting adventures between systems. I assume that a group of trolls, or a dragon, can provide an interesting and varied encounter in 4th edition, but not in Pathfinder. (Or at least not so easily in Pathfinder - the dragon does have options like Vital Strike, Fly-by-Attack and maybe Awesome Blow, and maybe some interesting minor spellcasting, but they are hidden in the stat block and you need to know what they do, and whether they can be used together or nor.) So if I'm in the market for a Pathfinder adventure, I'd prefer to buy one that was actually written for Pathfinder (rather than a conversion or a multiple-system module) since it was designed with that system in mind, so will have encounters Pathfinder is good at rather than encounters that work well in <some other system>. I also find conversions quite jarring, especially when it is clear the encounter has been lovingly crafted for system X and has what seems to be a minimum effort conversion to system Y. The first adventure in Zeitgeist, Island at the Axis of the World, is a fine example of a well-thought out 4th edition adventure that [B]seemingly[/B] had a quick conversion to Pathfinder. (I say "seemingly" because I suspect that actually a lot of hard work went into converting the stat blocks, coming up with custom NPCs and monsters etc. and this was very well done.) However, there are lots of "strange" references that make no sense in a Pathfinder context. (These are all from memory, so apologies if I get some of the details wrong.) Half Elven grooming rituals? Making a point of mentioning that a wizard wields a gold orb. Some monsters changing tactics when they get "bloodied". Someone helping out his friends with "a series of leaps and jumps" but not having any ranks in Acrobatics? I think there were other references to rituals as well. None of this impacts on my ability to run the adventure - but it might have, and gives me something additional to think about, which as a Pathfinder GM running a complex adventure, that's not something I need. (And it could have impacted on the adventure - I read a 5th edition adventure where the body of a shark-like humanoid is found; later these turn out to be sahuagin, which have an affinity for sharks but don't much look like them. Turns out this is a conversion of a Pathfinder adventure featuring Adaro, which are shark-human hybrids but don't appear in D&D.) [/QUOTE]
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Question: how much extra effort would it really take to write modules supporting multiple systems?
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