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Question: How robust is 5th edition vs absent character?
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<blockquote data-quote="El Mahdi" data-source="post: 5976732" data-attributes="member: 59506"><p>Completely, entirely, and absolutely Not True.</p><p> </p><p>They don't even have the base math of the game done yet, which is most certainly a prerequisite when it comes to system balance and being able to modify it. And there are definitely design concepts in 5E that come straight from experiences and successes with 4E's design.</p><p> </p><p>You keep stating this stuff from thread to thread to thread with absolutely no evidence.</p><p> </p><p>Once and for all, I'm asking that you either show us the evidence supporting your declarations; or please, Please, PLEASE...stop exclaiming personal supposition and opinion as fact. </p><p> </p><p> </p><p></p><p> </p><p>It's way too early to know. They have been talking about this, but until the base game and base math are nailed down, it's all still just conceptual for the designers. Also, things like Healing are still very much in development and currently being revamped (unfortunately though, they're saying this won't be available for the next playtest packet, so it will still include the original Healing mechanics, unchanged, as a place holder).</p><p> </p><p>Class design is still being nailed down also. They're still very much just working on the base game, and trying to get that balanced. And the amount of resources characters have are still in flux (maneuvers, powers, spells, etc. - whatever they end up calling them).</p><p> </p><p>My opinion though, is that they likely will not ignore the advances of 4E in this regard. And from the beginning of 5E's design process, the development team has been stating that 4E concepts, and this idea specifically (scaling encounters), are one's they want to carry forward into 5E. Also, with the Bounded Accuracy concept, rather than scaling attack bonuses, they're focusing on scaling Hit Points and Damage. With set expectations of Hit Points and Expected Damage based on level, and encounter building based on these numbers (using an XP budget); I expect that 5E will include how to do this, and how to scale it based on party size and level. Is this 3E'ish: Yes. But it's also 4E'ish in the goal and expectation of quick and easy encounter building. One point of optimism in this is the Beastiary in the playtest packet; although very simple, it had a 4E type layout and 4E type monster stat blocks (though I won't copy/past a sample here as that is against the agreement we all signed for the playtest, and against ENWorld's rules).<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>But don't just take it from me. Even though I haven't extolled my opinions as fact (as some here are wont to do), I am including evidence of what I'm posting...evidence straight from the mouth of WotC:</p><p> </p><p></p><p> </p><p> </p><p></p><p> </p><p>Although the following quote came from an article more concerned with how to build a 5E Monster from the ground up, the part I excerpted does talk about how this applies to encounter design:</p><p> </p><p></p><p> </p><p> </p><p>All of this tells me that they're too far away from a finished product for any of us to know for certain how your concerns might be addressed in the system. However, they are definitely addressing those issues, and incorporating elements and concepts of both 3E and 4E in the design. I'm expecting really cool things from 5E based on what I've seen so far.</p><p> </p><p>My advice: read the articles at WotC (archives <a href="http://wizards.com/DnD/Archive.aspx?category=all" target="_blank">here</a>, and especially the design blogs, Legends & Lore, and the Rule of Three articles); be a part of the playtest by downloading the next packet and trying it out; then add your voice to the discussions both here and at WotC (and definitely on the WotC's surveys that go out to those who've signed up for the playtest) and be a part of shaping the final form of the game. It's going to be an exciting ride over the next year or so. And who knows, 5E might end up being exactly what you want. But if it doesn't, 4E isn't going anywhere as long as there are people who want to DM and play it.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5976732, member: 59506"] Completely, entirely, and absolutely Not True. They don't even have the base math of the game done yet, which is most certainly a prerequisite when it comes to system balance and being able to modify it. And there are definitely design concepts in 5E that come straight from experiences and successes with 4E's design. You keep stating this stuff from thread to thread to thread with absolutely no evidence. Once and for all, I'm asking that you either show us the evidence supporting your declarations; or please, Please, PLEASE...stop exclaiming personal supposition and opinion as fact. It's way too early to know. They have been talking about this, but until the base game and base math are nailed down, it's all still just conceptual for the designers. Also, things like Healing are still very much in development and currently being revamped (unfortunately though, they're saying this won't be available for the next playtest packet, so it will still include the original Healing mechanics, unchanged, as a place holder). Class design is still being nailed down also. They're still very much just working on the base game, and trying to get that balanced. And the amount of resources characters have are still in flux (maneuvers, powers, spells, etc. - whatever they end up calling them). My opinion though, is that they likely will not ignore the advances of 4E in this regard. And from the beginning of 5E's design process, the development team has been stating that 4E concepts, and this idea specifically (scaling encounters), are one's they want to carry forward into 5E. Also, with the Bounded Accuracy concept, rather than scaling attack bonuses, they're focusing on scaling Hit Points and Damage. With set expectations of Hit Points and Expected Damage based on level, and encounter building based on these numbers (using an XP budget); I expect that 5E will include how to do this, and how to scale it based on party size and level. Is this 3E'ish: Yes. But it's also 4E'ish in the goal and expectation of quick and easy encounter building. One point of optimism in this is the Beastiary in the playtest packet; although very simple, it had a 4E type layout and 4E type monster stat blocks (though I won't copy/past a sample here as that is against the agreement we all signed for the playtest, and against ENWorld's rules).:) But don't just take it from me. Even though I haven't extolled my opinions as fact (as some here are wont to do), I am including evidence of what I'm posting...evidence straight from the mouth of WotC: Although the following quote came from an article more concerned with how to build a 5E Monster from the ground up, the part I excerpted does talk about how this applies to encounter design: All of this tells me that they're too far away from a finished product for any of us to know for certain how your concerns might be addressed in the system. However, they are definitely addressing those issues, and incorporating elements and concepts of both 3E and 4E in the design. I'm expecting really cool things from 5E based on what I've seen so far. My advice: read the articles at WotC (archives [URL="http://wizards.com/DnD/Archive.aspx?category=all"]here[/URL], and especially the design blogs, Legends & Lore, and the Rule of Three articles); be a part of the playtest by downloading the next packet and trying it out; then add your voice to the discussions both here and at WotC (and definitely on the WotC's surveys that go out to those who've signed up for the playtest) and be a part of shaping the final form of the game. It's going to be an exciting ride over the next year or so. And who knows, 5E might end up being exactly what you want. But if it doesn't, 4E isn't going anywhere as long as there are people who want to DM and play it.:) [/QUOTE]
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