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General Tabletop Discussion
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Question: How robust is 5th edition vs absent character?
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<blockquote data-quote="Tony Vargas" data-source="post: 5977267" data-attributes="member: 996"><p>We were discussing feel: the playtest had a much more classic-D&D feel than it did a 3e feel. It clearly rolled back just about everything 4e did. Even where there are clear successors or references to 4e, they're pulled back from what they were to 4e to be more like something in classic D&D.</p><p></p><p>Hit Dice are the closest thing to a 4e-like mechanic, for instance, by they've been made random (very old-school) and given an old-school name, and divorced from their most important function, making most healing a resource of the character being healed, thus bringing back the classic cleric-as-healbot function. Another example relating to healing is "Healing Word." The name is 4e, the ability to make a basic attack in addition to casting it is vaguely 4e, but apart from that, it's an old-school healing spell that restores a random number of hps irrespective of how many hps the target has or how much healing he's already undergone.</p><p></p><p>So far all we have to go in is the playtest. You might be hopeful that 5e will have a lot more and be a lot better than the playtest, but that doesn't make any of the playtest's shortcomings or decisions the product of my imagination. We can also get a hint at direction from L&L, which has so far very clearly been focusing on capturing what D&D was 20 or 30 years ago, rather than retaining anything from 4e. Even when they try to say they're using something from 4e, they're rolling it back rather than building upon and improving it. </p><p></p><p>The impetus for 5e is the market 'failure' of 4e (the violent rejection thereof by a segment of the fan base aptly characterized as "the edition wars.") and the growing success of retro-clones. WotC is only doing what makes sense from a business perspective in making 5e evocative of classic D&D as it can, while pulling back from anything 4e did.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5977267, member: 996"] We were discussing feel: the playtest had a much more classic-D&D feel than it did a 3e feel. It clearly rolled back just about everything 4e did. Even where there are clear successors or references to 4e, they're pulled back from what they were to 4e to be more like something in classic D&D. Hit Dice are the closest thing to a 4e-like mechanic, for instance, by they've been made random (very old-school) and given an old-school name, and divorced from their most important function, making most healing a resource of the character being healed, thus bringing back the classic cleric-as-healbot function. Another example relating to healing is "Healing Word." The name is 4e, the ability to make a basic attack in addition to casting it is vaguely 4e, but apart from that, it's an old-school healing spell that restores a random number of hps irrespective of how many hps the target has or how much healing he's already undergone. So far all we have to go in is the playtest. You might be hopeful that 5e will have a lot more and be a lot better than the playtest, but that doesn't make any of the playtest's shortcomings or decisions the product of my imagination. We can also get a hint at direction from L&L, which has so far very clearly been focusing on capturing what D&D was 20 or 30 years ago, rather than retaining anything from 4e. Even when they try to say they're using something from 4e, they're rolling it back rather than building upon and improving it. The impetus for 5e is the market 'failure' of 4e (the violent rejection thereof by a segment of the fan base aptly characterized as "the edition wars.") and the growing success of retro-clones. WotC is only doing what makes sense from a business perspective in making 5e evocative of classic D&D as it can, while pulling back from anything 4e did. [/QUOTE]
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Question: How robust is 5th edition vs absent character?
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