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Question: How robust is 5th edition vs absent character?
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<blockquote data-quote="Iosue" data-source="post: 5977988" data-attributes="member: 6680772"><p>Feedback is good, but this is definitely the time for 'wait and see'.</p><p> </p><p>All we really truly have about 5e is an early, intentionally incomplete playtest, and some blog posts with the designers riffing on ideas. WotC was quite clear about the playtest: character design isn't done, monsters aren't done, the math is only roughly calibrated, healing and damage are still being tweaked.</p><p> </p><p>WotC certainly want to know how those things played in your game, to help them in the future design process, but inherent in that is the willingness to wait and see, i.e., not make judgments on the state of 5e. But rather to give honest feedback and wait to see more game elements in the next playtest. Fighters are boring? No duh, character design isn't complete. Monsters not any good? No surprise there, the monsters in the playtest were just cobbled together.</p><p> </p><p>And the same goes for the various blog posts/interviews. They may give an idea, or a rough outline of a particular approach they are taking. By all means, we should give them honest feedback on those. But they aren't the game. They're just part of the process.</p><p> </p><p>I think just about everyone agrees that WotC has their work cut out for them with their ambitions for this game. And yet there seems to be little patience for them to work through the tough issues they are facing. They want to hear our opinion, so they opened a public playtest <em>way</em> earlier than most RPGs do, and they are using blogs and columns to provide a window to the thought processes. But we have to be in this for the long haul.</p><p> </p><p>It's entirely fine to not like the current playtest rules. WotC explicitly said that this was an ultra-simplified form of the game, just testing some basic core principles. And if an ultra-simplified form of the game is not your bag, well no, of course you're not going to like it. But the current playtest rules are not the game. There's a metric craptonne or two of actual game still to come. Not blog posts or speculations thereof, but actual game to try out, fiddle with, and provide constructive feedback for. And while it can be frustrating, we have to <em>wait and see</em> what the actual game looks like before we can say anything with any certainty.</p><p> </p><p>4e is often said to "play better than it reads". Many have suggested that not even a few months of playing is enough to make an informed opinion on how it works and what it can do. And that's with the game fully published and continually errata'd. 5e, such as it is, hardly has that level of development.</p><p> </p><p>"I hate the style of game the current playtest with the intensity of a thousand suns." -- completely okay.</p><p> </p><p>"5e is in a sorry state." -- Not nearly enough information to make that kind of judgment. I mean, you can make it, but it won't be informed.</p><p> </p><p>So yeah, we should give honest feedback. But we also have to wait and see.</p></blockquote><p></p>
[QUOTE="Iosue, post: 5977988, member: 6680772"] Feedback is good, but this is definitely the time for 'wait and see'. All we really truly have about 5e is an early, intentionally incomplete playtest, and some blog posts with the designers riffing on ideas. WotC was quite clear about the playtest: character design isn't done, monsters aren't done, the math is only roughly calibrated, healing and damage are still being tweaked. WotC certainly want to know how those things played in your game, to help them in the future design process, but inherent in that is the willingness to wait and see, i.e., not make judgments on the state of 5e. But rather to give honest feedback and wait to see more game elements in the next playtest. Fighters are boring? No duh, character design isn't complete. Monsters not any good? No surprise there, the monsters in the playtest were just cobbled together. And the same goes for the various blog posts/interviews. They may give an idea, or a rough outline of a particular approach they are taking. By all means, we should give them honest feedback on those. But they aren't the game. They're just part of the process. I think just about everyone agrees that WotC has their work cut out for them with their ambitions for this game. And yet there seems to be little patience for them to work through the tough issues they are facing. They want to hear our opinion, so they opened a public playtest [i]way[/i] earlier than most RPGs do, and they are using blogs and columns to provide a window to the thought processes. But we have to be in this for the long haul. It's entirely fine to not like the current playtest rules. WotC explicitly said that this was an ultra-simplified form of the game, just testing some basic core principles. And if an ultra-simplified form of the game is not your bag, well no, of course you're not going to like it. But the current playtest rules are not the game. There's a metric craptonne or two of actual game still to come. Not blog posts or speculations thereof, but actual game to try out, fiddle with, and provide constructive feedback for. And while it can be frustrating, we have to [i]wait and see[/i] what the actual game looks like before we can say anything with any certainty. 4e is often said to "play better than it reads". Many have suggested that not even a few months of playing is enough to make an informed opinion on how it works and what it can do. And that's with the game fully published and continually errata'd. 5e, such as it is, hardly has that level of development. "I hate the style of game the current playtest with the intensity of a thousand suns." -- completely okay. "5e is in a sorry state." -- Not nearly enough information to make that kind of judgment. I mean, you can make it, but it won't be informed. So yeah, we should give honest feedback. But we also have to wait and see. [/QUOTE]
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