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Question: Life on the Battlefield
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<blockquote data-quote="Stormonu" data-source="post: 5901123" data-attributes="member: 52734"><p>Pulling numbers out of my ... well, y'know. I don't think anyone can truthfully give you any firm numbers - it all depends on the skill and attitudes on both sides.</p><p></p><p>That said, this is my feeling:</p><p></p><p>Somewhere around 25% more casualties than the other side, the losing side is gonna start getting nervous. By the time you hit 50% more casualties than the other side (reaching 2 to 1 odds), the losing side is probably ready to quit the field - most likely a hasty withdrawl, if not a full-blown retreat. If the losing side hangs on until its taken 75% or more casualties than the other side (3 to 1 odds), the survivors will probably panic and flee. The side that cracks first and runs will have lost. The worst number of casualties tend to occur when one side turns its back, throws down it weapons and starts running - victims are basically leaving themselves wide open to attack. </p><p></p><p>Depending on the war views of the clans will determine how bad the final casualty list will be.</p><p></p><p>Does the clan believe in letting the fallen live? If not those who can't quit the field on their own two feet will be slain. In this case, any injury where the opponent can't flee the battlefield=death. If the winners prefer to take prisoners or make slaves of the losers, they may even patch up some of the survivors to induct them, giving you an increase in the number of survivors.</p><p></p><p>Do the winners run down the losers? If so, you'll have more casualties - say 5-10%. If the winners let the losers withdraw without pursuit - or among some more honorable clans - withdraw from the field with their wounded, you could be looking at survival rates among those taken out of the fight between 50% to 75%.</p><p></p><p>The winning side will have control of the battlefield, allowing them aid any fallen comrades. Of those dropped due to wounds on the battlefield, perhaps up to 75% may still be alive at the end of the skirmish - depending on the weapons, skill and luck of the combatants. However, just because a large portion may still have survived to see the end of the battle, that doesn't necessarily mean those folks are out of danger, which leads to...</p><p></p><p>Battlefield medicine/Trauma treatment will also have a big effect on the battle. Bleeding, shock, limb loss and the like are more likely than instant death and tend to kill over time - if the wounded can be treated in the "golden hour" they have a much better chance of survival. Also, the practices in play by each clan will have an effect; having access to magical healing, doctors, medics and whatnot will save lives whereas reliance of foundless superstitions or stoic refusal of treatment and the like may end up in more deaths.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5901123, member: 52734"] Pulling numbers out of my ... well, y'know. I don't think anyone can truthfully give you any firm numbers - it all depends on the skill and attitudes on both sides. That said, this is my feeling: Somewhere around 25% more casualties than the other side, the losing side is gonna start getting nervous. By the time you hit 50% more casualties than the other side (reaching 2 to 1 odds), the losing side is probably ready to quit the field - most likely a hasty withdrawl, if not a full-blown retreat. If the losing side hangs on until its taken 75% or more casualties than the other side (3 to 1 odds), the survivors will probably panic and flee. The side that cracks first and runs will have lost. The worst number of casualties tend to occur when one side turns its back, throws down it weapons and starts running - victims are basically leaving themselves wide open to attack. Depending on the war views of the clans will determine how bad the final casualty list will be. Does the clan believe in letting the fallen live? If not those who can't quit the field on their own two feet will be slain. In this case, any injury where the opponent can't flee the battlefield=death. If the winners prefer to take prisoners or make slaves of the losers, they may even patch up some of the survivors to induct them, giving you an increase in the number of survivors. Do the winners run down the losers? If so, you'll have more casualties - say 5-10%. If the winners let the losers withdraw without pursuit - or among some more honorable clans - withdraw from the field with their wounded, you could be looking at survival rates among those taken out of the fight between 50% to 75%. The winning side will have control of the battlefield, allowing them aid any fallen comrades. Of those dropped due to wounds on the battlefield, perhaps up to 75% may still be alive at the end of the skirmish - depending on the weapons, skill and luck of the combatants. However, just because a large portion may still have survived to see the end of the battle, that doesn't necessarily mean those folks are out of danger, which leads to... Battlefield medicine/Trauma treatment will also have a big effect on the battle. Bleeding, shock, limb loss and the like are more likely than instant death and tend to kill over time - if the wounded can be treated in the "golden hour" they have a much better chance of survival. Also, the practices in play by each clan will have an effect; having access to magical healing, doctors, medics and whatnot will save lives whereas reliance of foundless superstitions or stoic refusal of treatment and the like may end up in more deaths. [/QUOTE]
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