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General Tabletop Discussion
*Pathfinder & Starfinder
Question of Crit Range
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<blockquote data-quote="Balgus" data-source="post: 479362" data-attributes="member: 8113"><p>I know that it is understood that keen and impr crit doubles the natural crit range, and that is how I have been playing for two years.</p><p></p><p>But I was rereading OA last night and found this:</p><p></p><p>Under weapon master (i think page 54- sorry i don't have book with me) there is a class ability that gives him +2 to crit range. But it specifically states that it MUST be added after all the bonuses from keen weapon and impr crit is added.</p><p></p><p>If you use the "double natural crit range" rule, then it does not matter if you add teh +2 before or after the Impr Crit and keen. The only time it matters if the double means you double the CURRENT crit range.</p><p></p><p>EX- fighter with keen GS, impr crit and WM ability. </p><p>*normal crit rules- only double natural range: </p><p>add before: normal (19-20) +2 WM (17-20) doubled for keen (15-20) doubled for impr crit (13-20)</p><p>*added after: normal (19-20) doubled for keen (17-20) doubled for impr crit (15-20) +2 WM (13-20) </p><p>*no difference.</p><p></p><p>+2 makes a difference:</p><p>add before: normal (19-20) +2 WM (17-20) doubled for keen (13-20) doubled for impr crit (5-20)</p><p>*added after: normal (19-20) doubled for keen (17-20) doubled for impr crit (13-20) +2 WM (11-20) </p><p>* there is a big difference.</p></blockquote><p></p>
[QUOTE="Balgus, post: 479362, member: 8113"] I know that it is understood that keen and impr crit doubles the natural crit range, and that is how I have been playing for two years. But I was rereading OA last night and found this: Under weapon master (i think page 54- sorry i don't have book with me) there is a class ability that gives him +2 to crit range. But it specifically states that it MUST be added after all the bonuses from keen weapon and impr crit is added. If you use the "double natural crit range" rule, then it does not matter if you add teh +2 before or after the Impr Crit and keen. The only time it matters if the double means you double the CURRENT crit range. EX- fighter with keen GS, impr crit and WM ability. *normal crit rules- only double natural range: add before: normal (19-20) +2 WM (17-20) doubled for keen (15-20) doubled for impr crit (13-20) *added after: normal (19-20) doubled for keen (17-20) doubled for impr crit (15-20) +2 WM (13-20) *no difference. +2 makes a difference: add before: normal (19-20) +2 WM (17-20) doubled for keen (13-20) doubled for impr crit (5-20) *added after: normal (19-20) doubled for keen (17-20) doubled for impr crit (13-20) +2 WM (11-20) * there is a big difference. [/QUOTE]
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