Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Question on a couple of feats from Compete Divine...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Liquidsabre" data-source="post: 1679833" data-attributes="member: 15635"><p>Right, as I said, no need. The crux of the discussion at the moment is the correct reading of the RAW for the two feats. I didn't want to confuse the issue with talk of balance. But since you ask...</p><p></p><p></p><p></p><p></p><p>Never said he'd be broken, but perhaps we should take a closer look at this.</p><p></p><p></p><p></p><p></p><p>But let's look at a comparison build, since none was provided.</p><p></p><p>Human (Int 18, Wis 16)</p><p><strong>Cleric 3/Wizard 3/Mystic Theurge 5</strong></p><p><u>Relevant Feats</u>: (2 of 5) Practiced Spellcaster (Cleric), Practiced Spellcaster (Wizard)</p><p><u>Spells</u>: An 8th level Wizard and Cleric (Highest spell level: 4th) with a caster level of 9th for both spellcasting.</p><p><u>Cure Spells</u>: (5+1/4+1/4+1/2+1) Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Cure Critical Wounds.</p><p></p><p>Human (Int 18, Wis 16)</p><p><strong>Wizard 11</strong></p><p><u>Relevant Feats</u>: (2 of 6) Arcane Disciple, Spontaneous Healing</p><p><u>Spells</u>: A 11th level Wizard (Highest spell level: 6th).</p><p><u>Cure Spells</u>: (prepared or cast) Cure Light Wounds 1/day, Cure Moderate Wounds 1/day, Cure Serious Wounds 1/day, Cure Critical Wounds 1/day, Mass Cure Light Wounds 1/day, Heal 1/day (A total of which 3 cure spells may be cast spontaneously each day).</p><p></p><p>Looks great to me (and balanced). Access to Heal 1/day (though it needs to be prepared) is nothing to scoff at, let alone having access to 6th level arcane spells. Sure, if I want to be a <em>better</em> healer (and a worse arcane caster) I should just take levels in Cleric, but isn’t that as it should be?</p><p></p><p>Let’s look at the interpretation as others would have it:</p><p></p><p>Human (Int 18, Wis 16)</p><p><strong>Wizard 11</strong></p><p><u>Relevant Feats</u>: (2 of 6) Arcane Disciple, Spontaneous Healing</p><p><u>Spells</u>: A 11th level Wizard (Highest spell level: 6th).</p><p><u>Cure Spells</u>: (prepared) Cure Light Wounds 1/day, Cure Moderate Wounds 1/day, Cure Serious Wounds 1/day, Cure Critical Wounds 1/day, Mass Cure Light Wounds 1/day, Heal 1/day (A total of which 3 cure spells may be cast spontaneously each day).</p><p></p><p>Looks almost the same except that instead of being able to cast Cure Critical Wounds only 1/day you can now cast CCW 3/day spontaneously and prepare it 1/day. That’s a considerably greater curative domain spell power than Arcane Disciple would care to place in the hands of an arcane caster. In fact, if you make a direct comparison to the Mystic Theurge above:</p><p></p><p><strong>Wizard 11</strong>: May use Cure Critical Wounds 4/day (3 cast, 1 prep)</p><p><strong>MT 5</strong>: May use Cure Critical Wounds 3/day (assuming healing domain has been selected).</p><p></p><p>So by comparison, if the AD and SH feats are used this way, there really isn’t a reason to take levels in Cleric the MT-route as you have abundant (greater than the MT actually at higher spell levels) curative spells at your finger-tips. So, balance-wise, there’s another reason that this interpretation is not likely the correct one.</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 1679833, member: 15635"] Right, as I said, no need. The crux of the discussion at the moment is the correct reading of the RAW for the two feats. I didn't want to confuse the issue with talk of balance. But since you ask... Never said he'd be broken, but perhaps we should take a closer look at this. But let's look at a comparison build, since none was provided. Human (Int 18, Wis 16) [b]Cleric 3/Wizard 3/Mystic Theurge 5[/b] [u]Relevant Feats[/u]: (2 of 5) Practiced Spellcaster (Cleric), Practiced Spellcaster (Wizard) [u]Spells[/u]: An 8th level Wizard and Cleric (Highest spell level: 4th) with a caster level of 9th for both spellcasting. [u]Cure Spells[/u]: (5+1/4+1/4+1/2+1) Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Cure Critical Wounds. Human (Int 18, Wis 16) [b]Wizard 11[/b] [u]Relevant Feats[/u]: (2 of 6) Arcane Disciple, Spontaneous Healing [u]Spells[/u]: A 11th level Wizard (Highest spell level: 6th). [u]Cure Spells[/u]: (prepared or cast) Cure Light Wounds 1/day, Cure Moderate Wounds 1/day, Cure Serious Wounds 1/day, Cure Critical Wounds 1/day, Mass Cure Light Wounds 1/day, Heal 1/day (A total of which 3 cure spells may be cast spontaneously each day). Looks great to me (and balanced). Access to Heal 1/day (though it needs to be prepared) is nothing to scoff at, let alone having access to 6th level arcane spells. Sure, if I want to be a [i]better[/i] healer (and a worse arcane caster) I should just take levels in Cleric, but isn’t that as it should be? Let’s look at the interpretation as others would have it: Human (Int 18, Wis 16) [b]Wizard 11[/b] [u]Relevant Feats[/u]: (2 of 6) Arcane Disciple, Spontaneous Healing [u]Spells[/u]: A 11th level Wizard (Highest spell level: 6th). [u]Cure Spells[/u]: (prepared) Cure Light Wounds 1/day, Cure Moderate Wounds 1/day, Cure Serious Wounds 1/day, Cure Critical Wounds 1/day, Mass Cure Light Wounds 1/day, Heal 1/day (A total of which 3 cure spells may be cast spontaneously each day). Looks almost the same except that instead of being able to cast Cure Critical Wounds only 1/day you can now cast CCW 3/day spontaneously and prepare it 1/day. That’s a considerably greater curative domain spell power than Arcane Disciple would care to place in the hands of an arcane caster. In fact, if you make a direct comparison to the Mystic Theurge above: [b]Wizard 11[/b]: May use Cure Critical Wounds 4/day (3 cast, 1 prep) [b]MT 5[/b]: May use Cure Critical Wounds 3/day (assuming healing domain has been selected). So by comparison, if the AD and SH feats are used this way, there really isn’t a reason to take levels in Cleric the MT-route as you have abundant (greater than the MT actually at higher spell levels) curative spells at your finger-tips. So, balance-wise, there’s another reason that this interpretation is not likely the correct one. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Question on a couple of feats from Compete Divine...
Top