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question on analyzing character classes
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<blockquote data-quote="I'm A Banana" data-source="post: 444111" data-attributes="member: 2067"><p>I think it's largely an excersise in futility.</p><p></p><p>The only way you can see how these balance out is by playtesting them -- the same way you can see how CR's and ECL's are done. You can't point-buy/min-max it. It's all about perceptions and eyeballing.</p><p></p><p>To take those extra skill points at first level as a rogue, what are you giving up? At first, just a few cantrips and magic missle, really. But eventually, 9th level magic...are a few extra skill points worth not being able to cast wish?</p><p></p><p>It depends upon the campaign, the character concept, exactly how important to you having a lot of skills is, etc.</p><p></p><p>It's an eyeball. It just so happens that the core classes are the best-balanced things I've seen in D&D since...well...never. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Heck, even compared to the few other systems I've tried. Just because, if you want skill points, a rogue is better to take at first level than any other class, doesn't mean that it's unbalanced.</p><p></p><p>After all, think of what the "time before 1st level" represents -- training. Training as a rogue emphasises skills. Training as a Sorcerer emphasises wieldin' magic and cleanin' out your familiar's cage.</p><p></p><p>So....yeah....not so much imbalance. I don't see everyone takin' Rogue at first level, so I don't think it's a problem so much, ya? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 444111, member: 2067"] I think it's largely an excersise in futility. The only way you can see how these balance out is by playtesting them -- the same way you can see how CR's and ECL's are done. You can't point-buy/min-max it. It's all about perceptions and eyeballing. To take those extra skill points at first level as a rogue, what are you giving up? At first, just a few cantrips and magic missle, really. But eventually, 9th level magic...are a few extra skill points worth not being able to cast wish? It depends upon the campaign, the character concept, exactly how important to you having a lot of skills is, etc. It's an eyeball. It just so happens that the core classes are the best-balanced things I've seen in D&D since...well...never. :) Heck, even compared to the few other systems I've tried. Just because, if you want skill points, a rogue is better to take at first level than any other class, doesn't mean that it's unbalanced. After all, think of what the "time before 1st level" represents -- training. Training as a rogue emphasises skills. Training as a Sorcerer emphasises wieldin' magic and cleanin' out your familiar's cage. So....yeah....not so much imbalance. I don't see everyone takin' Rogue at first level, so I don't think it's a problem so much, ya? :) [/QUOTE]
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