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Question on Awakened Animals
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<blockquote data-quote="BSF" data-source="post: 1804331" data-attributes="member: 13098"><p>Awakened Dire Bear breeds with a Celestial Dire Bear, potentially creating an Awakened Half-Celestial Dire Bear.</p><p></p><p>Along comes a drunk Half-Celestial Copper Dragon that gets into a conversation with the Awakened Half-Celestial Dire Bear. The dragon blows it's Sense Motive and the Awakened Half-Celestial Dire Bear convinces the dragon that it is actually a wild shaped Hedonistic Druid looking for a new experience. </p><p></p><p>Now you potentially have an Awakened Half-Celestial Half-Copper Dragon Dire Bear.</p><p></p><p>OK, let's assume that Awakened is inheritable and that the Awakened Animal has an 11 Int. The stats for such a creature might look similar to this:</p><p></p><p>Large Animal</p><p>Hit Dice: 14d10+101 (178)</p><p>Initiative: +2</p><p>Speed: 40 ft. (8 squares) Flight: 80 ft (good)</p><p>Armor Class: 23 (–1 size, +2 Dex, +12 natural), touch 10, flat-footed 21</p><p>Base Attack/Grapple: +10/+30</p><p>Attack: Claw +26 melee (2d4+12)</p><p>Full Attack: 2 claws +26 melee (2d4+16) and bite +21 melee (2d8+8)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: Improved grab, Daylight 1/day (su), Smite Evil 1/day +14 to damage, Spell-like Abilities (See Below), Breath Weapon 60' line of Acid 1/day (6d8 damage, DC 24 Ref save)</p><p>Special Qualities: Low-light vision, scent, Darkvision (60 ft), Disease Immunity, Energy Resistance: Cold, Electricity 10, Damage Reduction 10/magic, Natural weapons are considered magic for overcoming DR, Spell Resistance: 24, +4 Racial Fortitude Saves vs Poison, Immunity to Acid, Sleep, and Paralysis affects.</p><p>Saves: Fort +16, Ref +11, Will +12 - </p><p>Abilities: Str 43, Dex 15, Con 25, Int 15, Wis 16, Cha 18</p><p>Skills: 170 skill points!</p><p>Feats: Alertness, Endurance, Run, Toughness, Weapon Focus (claw)</p><p></p><p>CR: 12 (?)</p><p></p><p>Spell-like Abilities: Spell-like Abilities are usable 1/day unless otherwise noted. Caster level: 14 Save DC's are based on Cha.</p><p>Protection from Evil 3/day, Bless, Aid, Detect Evil, Cure Serious Wounds, Neutralize Poison, Holy Smite, Remove Disease, Dispel Evil, Holy Word, Holy Aura 3/day, Hallow</p><p></p><p>What a wacky critter! Feel free to tear apart my stats. I'm at work and may have miscalculated.</p></blockquote><p></p>
[QUOTE="BSF, post: 1804331, member: 13098"] Awakened Dire Bear breeds with a Celestial Dire Bear, potentially creating an Awakened Half-Celestial Dire Bear. Along comes a drunk Half-Celestial Copper Dragon that gets into a conversation with the Awakened Half-Celestial Dire Bear. The dragon blows it's Sense Motive and the Awakened Half-Celestial Dire Bear convinces the dragon that it is actually a wild shaped Hedonistic Druid looking for a new experience. Now you potentially have an Awakened Half-Celestial Half-Copper Dragon Dire Bear. OK, let's assume that Awakened is inheritable and that the Awakened Animal has an 11 Int. The stats for such a creature might look similar to this: Large Animal Hit Dice: 14d10+101 (178) Initiative: +2 Speed: 40 ft. (8 squares) Flight: 80 ft (good) Armor Class: 23 (–1 size, +2 Dex, +12 natural), touch 10, flat-footed 21 Base Attack/Grapple: +10/+30 Attack: Claw +26 melee (2d4+12) Full Attack: 2 claws +26 melee (2d4+16) and bite +21 melee (2d8+8) Space/Reach: 10 ft./5 ft. Special Attacks: Improved grab, Daylight 1/day (su), Smite Evil 1/day +14 to damage, Spell-like Abilities (See Below), Breath Weapon 60' line of Acid 1/day (6d8 damage, DC 24 Ref save) Special Qualities: Low-light vision, scent, Darkvision (60 ft), Disease Immunity, Energy Resistance: Cold, Electricity 10, Damage Reduction 10/magic, Natural weapons are considered magic for overcoming DR, Spell Resistance: 24, +4 Racial Fortitude Saves vs Poison, Immunity to Acid, Sleep, and Paralysis affects. Saves: Fort +16, Ref +11, Will +12 - Abilities: Str 43, Dex 15, Con 25, Int 15, Wis 16, Cha 18 Skills: 170 skill points! Feats: Alertness, Endurance, Run, Toughness, Weapon Focus (claw) CR: 12 (?) Spell-like Abilities: Spell-like Abilities are usable 1/day unless otherwise noted. Caster level: 14 Save DC's are based on Cha. Protection from Evil 3/day, Bless, Aid, Detect Evil, Cure Serious Wounds, Neutralize Poison, Holy Smite, Remove Disease, Dispel Evil, Holy Word, Holy Aura 3/day, Hallow What a wacky critter! Feel free to tear apart my stats. I'm at work and may have miscalculated. [/QUOTE]
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Question on Awakened Animals
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