Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Question on Climbing and Fatigue
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 5685788" data-attributes="member: 92305"><p>So, I just got back home from today's game. During this session, I had a nifty chase that took the PCs cross country. They started in the woods at the base of a 80' sloping cliff, ran to the base, scaled the cliff, darted up the road, then chased the bad guys down a boulder strewn, scree covered slope. </p><p> </p><p>The slope ended at a 60' cliff, where the lead bad guy jumped, 24 feet, catching himself on these vine-covered trees.</p><p> </p><p>The chase terrain changed then to the limbs of these inter-connected trees. I call them thicket trees (just something I made up to put a neat "fantasy" edge on the game). These trees grow to between 60' and 120'. They have large, thick limbs that gravity pulls to the ground sometimes. The limbs are usually 2'-4' in diameter, making it easy for a person to move semi-quickly atop them.</p><p> </p><p>The special quality of the Thicket Trees is that these huge limbs grow into each other. One tree's limbs grows into another making a lattice network. A grove can cover miles of area, allowing a character to never touch the ground.</p><p> </p><p>The trees are usually covered with a parasitic, leafy vine. And, the vines can be used, Tarzan-style, to swing from one limb to the next. Or, there may be an easily-climbable covering of vines that is akin to climbing rope rigging on a sea ship.</p><p> </p><p>Well, my players had their characters chase the bad guy into a grove of these trees. They kept trying to catch up with him, but I was rolling hot on the dice.</p><p> </p><p>That's when one of my players brought up fatigue. I hadn't thought of that.</p><p> </p><p>The rule says that if a character runs for a number of rounds equal to his CON score, then he has to make a DC 10 CON check. And, each round after that point, the check is required and goes up by 1 point each round.</p><p> </p><p>Failure means the character is Fatigued.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>Now, I understand the rule. It speaks to running three or four times base speed.</p><p> </p><p>Because of terrain, I had the characters running a max of double speed.</p><p> </p><p><span style="color: blue">One of my players argues that, since double speed is the max speed, it should be considered just like a max run--full out effort given. Therefore, the CON check for Fatigue should be made by all involved in the chase.</span></p><p> </p><p><span style="color: blue">Secondly, the same player says that any climbing is strenuous and should count against the number of rounds, ticking down the CON check, too.</span></p><p> </p><p> </p><p> </p><p><span style="color: green">So, what do you think? </span></p><p> </p><p><span style="color: green">Does moving double speed, when twice speed is the maximum speed allowed because of terrain, the same as running 4 x Speed on normal terrain? </span></p><p> </p><p><span style="color: green">And....do you think that climbing for one round is the same as running all-out at 4 x Speed for one round?</span></p><p> </p><p><span style="color: green">Should the Fatigue rules be consulted in either of these cases?</span></p></blockquote><p></p>
[QUOTE="Water Bob, post: 5685788, member: 92305"] So, I just got back home from today's game. During this session, I had a nifty chase that took the PCs cross country. They started in the woods at the base of a 80' sloping cliff, ran to the base, scaled the cliff, darted up the road, then chased the bad guys down a boulder strewn, scree covered slope. The slope ended at a 60' cliff, where the lead bad guy jumped, 24 feet, catching himself on these vine-covered trees. The chase terrain changed then to the limbs of these inter-connected trees. I call them thicket trees (just something I made up to put a neat "fantasy" edge on the game). These trees grow to between 60' and 120'. They have large, thick limbs that gravity pulls to the ground sometimes. The limbs are usually 2'-4' in diameter, making it easy for a person to move semi-quickly atop them. The special quality of the Thicket Trees is that these huge limbs grow into each other. One tree's limbs grows into another making a lattice network. A grove can cover miles of area, allowing a character to never touch the ground. The trees are usually covered with a parasitic, leafy vine. And, the vines can be used, Tarzan-style, to swing from one limb to the next. Or, there may be an easily-climbable covering of vines that is akin to climbing rope rigging on a sea ship. Well, my players had their characters chase the bad guy into a grove of these trees. They kept trying to catch up with him, but I was rolling hot on the dice. That's when one of my players brought up fatigue. I hadn't thought of that. The rule says that if a character runs for a number of rounds equal to his CON score, then he has to make a DC 10 CON check. And, each round after that point, the check is required and goes up by 1 point each round. Failure means the character is Fatigued. Now, I understand the rule. It speaks to running three or four times base speed. Because of terrain, I had the characters running a max of double speed. [COLOR=blue]One of my players argues that, since double speed is the max speed, it should be considered just like a max run--full out effort given. Therefore, the CON check for Fatigue should be made by all involved in the chase.[/COLOR] [COLOR=blue][/COLOR] [COLOR=blue]Secondly, the same player says that any climbing is strenuous and should count against the number of rounds, ticking down the CON check, too.[/COLOR] [COLOR=green]So, what do you think? [/COLOR] [COLOR=green][/COLOR] [COLOR=green]Does moving double speed, when twice speed is the maximum speed allowed because of terrain, the same as running 4 x Speed on normal terrain? [/COLOR] [COLOR=green][/COLOR] [COLOR=green]And....do you think that climbing for one round is the same as running all-out at 4 x Speed for one round?[/COLOR] [COLOR=green][/COLOR] [COLOR=green]Should the Fatigue rules be consulted in either of these cases?[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Question on Climbing and Fatigue
Top