Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Question on Climbing and Fatigue
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 5686069" data-attributes="member: 92305"><p><span style="color: blue"><strong>CLIMB & FATIGUE</strong></span></p><p> </p><p>In the sober reality of the next day, I've come up with an answer about the Climb question above.</p><p> </p><p>If a normal climb were considered against the fatigue timer, then long climbs would never be accomplished. Even those with super-hero CON scores couldn't last more than 2-4 minutes. And, since we know that some of the largest mountains in the world have been scaled--and that it's possible to climb for longer than 2-4 minutes without be fatigued--that a normal climb can't be subject to the CON fatigue counter.</p><p> </p><p>Now, if we're talking about accelerated climb actions, when the character moves twice as fast, taking a -5 on his climb skill, I could see an argument that a number of these types of moves in a row could be considered subject to the fatigue counter.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p><span style="color: blue"><strong>JAVELIN, QUIVER, AND CLIMBING</strong></span></p><p> </p><p>As for the javelin on the back, in a quiver, I'm still inclined to not penalize the climber.</p><p> </p><p>The players are looking for any excuse to slow this bad guy down--the one that they are chasing. But, I have to look at the rules from two angles. I always try to ask myself, before I make a rule, "Would I do the same thing to a PC if the PC were the one being chased?"</p><p> </p><p>I don't think I'd penalize a PC for having a javeling in a quiver strapped to his back while climbing under these circumstances. If the javelin were quite long, I would. But a normal javelin, 3-5' long, I don't think so.</p><p> </p><p>I could see an argument for a -2 penalty on the Climb check, though.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p><span style="color: blue"><strong>IF MAX MOVE IS 2X SPEED, IS THAT A HUSTLE OR A RUN?</strong></span></p><p> </p><p>As for the other part of the question (movement), I guess that's still up in the air.</p><p> </p><p>Moving 2x Speed is a Hustle, but is it still a Hustle is that's as fast as one can run due to terrain?</p><p> </p><p>So...is is still considered a Hustle? Or, is it considered 4x speed--a full-out Run--that is reduced by terrain factors.</p><p> </p><p><span style="color: blue">The player's argument is since the characters could run no faster than 2x Speed due to the terrain that it should be considered a Run (not a Hustle).</span></p><p> </p><p><span style="color: blue">The other side of that argument is that 2x Speed = Hustle, and that's it.</span></p><p> </p><p>I don't know where I stand on this issue yet.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p><span style="color: blue">EDIT:</span> On the Movement Issue, I saw a pretty good response on another forum. The other poster said: The test to see if they characters were considered running full-out was if they were running in a straight line or zig-zagging around, dodging rocks, skiping over rabbit holes, and stuff like that. If the former, the straight-line movement would mean a Run (reduced to 2x Move for terrain) and be subject to the fatigue counter.</p><p> </p><p>If the latter, with the non-straight line movment, then the move should be considered a Hustle.</p><p> </p><p>I think this makes some sense.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5686069, member: 92305"] [COLOR=blue][B]CLIMB & FATIGUE[/B][/COLOR] In the sober reality of the next day, I've come up with an answer about the Climb question above. If a normal climb were considered against the fatigue timer, then long climbs would never be accomplished. Even those with super-hero CON scores couldn't last more than 2-4 minutes. And, since we know that some of the largest mountains in the world have been scaled--and that it's possible to climb for longer than 2-4 minutes without be fatigued--that a normal climb can't be subject to the CON fatigue counter. Now, if we're talking about accelerated climb actions, when the character moves twice as fast, taking a -5 on his climb skill, I could see an argument that a number of these types of moves in a row could be considered subject to the fatigue counter. [COLOR=blue][B]JAVELIN, QUIVER, AND CLIMBING[/B][/COLOR] As for the javelin on the back, in a quiver, I'm still inclined to not penalize the climber. The players are looking for any excuse to slow this bad guy down--the one that they are chasing. But, I have to look at the rules from two angles. I always try to ask myself, before I make a rule, "Would I do the same thing to a PC if the PC were the one being chased?" I don't think I'd penalize a PC for having a javeling in a quiver strapped to his back while climbing under these circumstances. If the javelin were quite long, I would. But a normal javelin, 3-5' long, I don't think so. I could see an argument for a -2 penalty on the Climb check, though. [COLOR=blue][B]IF MAX MOVE IS 2X SPEED, IS THAT A HUSTLE OR A RUN?[/B][/COLOR] As for the other part of the question (movement), I guess that's still up in the air. Moving 2x Speed is a Hustle, but is it still a Hustle is that's as fast as one can run due to terrain? So...is is still considered a Hustle? Or, is it considered 4x speed--a full-out Run--that is reduced by terrain factors. [COLOR=blue]The player's argument is since the characters could run no faster than 2x Speed due to the terrain that it should be considered a Run (not a Hustle).[/COLOR] [COLOR=blue]The other side of that argument is that 2x Speed = Hustle, and that's it.[/COLOR] I don't know where I stand on this issue yet. [COLOR=blue]EDIT:[/COLOR] On the Movement Issue, I saw a pretty good response on another forum. The other poster said: The test to see if they characters were considered running full-out was if they were running in a straight line or zig-zagging around, dodging rocks, skiping over rabbit holes, and stuff like that. If the former, the straight-line movement would mean a Run (reduced to 2x Move for terrain) and be subject to the fatigue counter. If the latter, with the non-straight line movment, then the move should be considered a Hustle. I think this makes some sense. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Question on Climbing and Fatigue
Top