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Question on diagonal movement with minatures (or VTT)
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<blockquote data-quote="Volund" data-source="post: 8029114" data-attributes="member: 6872597"><p>I would frame your question slightly different. Can you move from the square marked 5 ft to the square marked 15 ft using only 5 ft of movement? The answer should be the same whether or not you take the Disengage action. </p><p>"Entering a Square. To enter a square, you must have at least 1 square of movement left, even if the square is diagonally adjacent to the square you are in. (The rule for diagonal movement sacrifices realism for the sake of smooth play.)" PHB 191 </p><p>"A creature's space is the area in feet that it effectively controls in combat, not an expression of its physical dimensions." PHB 191. </p><p>"Corners. Diagonal movement can't cross the corner of a wall, large tree, or other terrain feature that fills it's space." PHB 192. </p><p>My reading of this is that you would have to move along the green path to go around something that fills the entire 10x10 space, but since a monster does not physically fill a 10x10 space (except a gelly cube!), you can move diagonally past it along the yellow path. I don't know if this qualifies as RAW, but it's how my group plays on a grid.</p><p>FWIW, your DM's ruling isn't one I'd argue about. I've played in games where the DM used the optional diagonal rules from DMG 252 and they would say you should end your move one square short of the end of the green path. Since this applied equally to monsters it really didn't have a noticeable affect on playing the game.</p></blockquote><p></p>
[QUOTE="Volund, post: 8029114, member: 6872597"] I would frame your question slightly different. Can you move from the square marked 5 ft to the square marked 15 ft using only 5 ft of movement? The answer should be the same whether or not you take the Disengage action. "Entering a Square. To enter a square, you must have at least 1 square of movement left, even if the square is diagonally adjacent to the square you are in. (The rule for diagonal movement sacrifices realism for the sake of smooth play.)" PHB 191 "A creature's space is the area in feet that it effectively controls in combat, not an expression of its physical dimensions." PHB 191. "Corners. Diagonal movement can't cross the corner of a wall, large tree, or other terrain feature that fills it's space." PHB 192. My reading of this is that you would have to move along the green path to go around something that fills the entire 10x10 space, but since a monster does not physically fill a 10x10 space (except a gelly cube!), you can move diagonally past it along the yellow path. I don't know if this qualifies as RAW, but it's how my group plays on a grid. FWIW, your DM's ruling isn't one I'd argue about. I've played in games where the DM used the optional diagonal rules from DMG 252 and they would say you should end your move one square short of the end of the green path. Since this applied equally to monsters it really didn't have a noticeable affect on playing the game. [/QUOTE]
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