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Question on diagonal movement with minatures (or VTT)
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<blockquote data-quote="DND_Reborn" data-source="post: 8030357" data-attributes="member: 6987520"><p>For clarification of flanking, the lines are drawn from the center of the spaces, so I am using this as precedence. Because the center is the assumed space the creature fills when occupying a space, when they move I have them move from "center" to "center". Now, asking for citation is a bit weak IMO because there are a LOT of things in 5E where there are not concrete rules for citing. That is why I began my last post with "<em>I guess we see RAW differently then</em>."</p><p></p><p>A clear path of certain width for squeezing is about terrain, not creatures, such as moving through a smaller crawl space, etc. So, there is no conflict again because creatures do not "fill" their space, as you know. Your logic that the corner-clipping for creatures is fine (for you), but mine is that the minotaur stands in the "center" again, so there is room to maneuver past him. The corner-clipping thing is also because the terrain feature is immobile, you would literally be running into it, since it must "<em>fill </em>its space". Creatures (generally) don't <em>fill</em> their space (again, you know this), which is why you <em>can</em> move through a non-hostile creature's space. If creatures (including non-hostile) filled their spaces, you could never move through them (unless you employ the variant rules for Overrun, Shove Aside, or Tumble)</p><p></p><p>And, after all, the rule is only about moving <em>through </em>a creature's space, not around it. The two spaces (the 5ft and 15ft squares) are <em>NOT</em> occupied by the minotaur, so you can move through them on the diagonal. That is RAW since you can freely move into an adjacent space if you have at least one space of movement left, even if it is diagonally adjacent. You are only prevented from entering a hostile creature's space (to move through it) if they occupy <em>that</em> space.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8030357, member: 6987520"] For clarification of flanking, the lines are drawn from the center of the spaces, so I am using this as precedence. Because the center is the assumed space the creature fills when occupying a space, when they move I have them move from "center" to "center". Now, asking for citation is a bit weak IMO because there are a LOT of things in 5E where there are not concrete rules for citing. That is why I began my last post with "[I]I guess we see RAW differently then[/I]." A clear path of certain width for squeezing is about terrain, not creatures, such as moving through a smaller crawl space, etc. So, there is no conflict again because creatures do not "fill" their space, as you know. Your logic that the corner-clipping for creatures is fine (for you), but mine is that the minotaur stands in the "center" again, so there is room to maneuver past him. The corner-clipping thing is also because the terrain feature is immobile, you would literally be running into it, since it must "[I]fill [/I]its space". Creatures (generally) don't [I]fill[/I] their space (again, you know this), which is why you [I]can[/I] move through a non-hostile creature's space. If creatures (including non-hostile) filled their spaces, you could never move through them (unless you employ the variant rules for Overrun, Shove Aside, or Tumble) And, after all, the rule is only about moving [I]through [/I]a creature's space, not around it. The two spaces (the 5ft and 15ft squares) are [I]NOT[/I] occupied by the minotaur, so you can move through them on the diagonal. That is RAW since you can freely move into an adjacent space if you have at least one space of movement left, even if it is diagonally adjacent. You are only prevented from entering a hostile creature's space (to move through it) if they occupy [I]that[/I] space. [/QUOTE]
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