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<blockquote data-quote="Herobizkit" data-source="post: 5076581" data-attributes="member: 36150"><p>I was about to share the same sentiment. World of Warcraft has (presently) 10 playable races, 5 "good" races (human, night elf [physically like Drow, but good and on the surface], dwarf, gnome, Draenei [basically a Tiefling from an alien plane]) and 5 "evil" races (Orcs, Trolls, Blood Elves [evil High elves], Tauren [Minotaurs] and Undead [intelligent Ghouls]). </p><p></p><p>For me, that's all the racial diversity I need for a decent campaign. Adding Humanoids as serious contenders for land and such instead of your typical snap-snarl-drool-trogdor-smaaaash low-level encounters, you'll find a much more enriching campaign world.</p><p></p><p>Example? Orcs in WoW are more Klingon-like in demeanor than bestial savages. Trolls are all tropical shamans with Jamaican accents. Tauren are quiet, peaceful First Nations-type people. Blood Elves have they typical world-view of Grey Elves - magic is everything and all races are beneath them, but also have a Paladin class with a dubious power source. The Undead are just tryin' to live life as cursed beings, spoiling nature wherever they go and not giving a damn about it.</p><p></p><p>Dwarves are (still?) your scottish-accented, beer-swilling warriors but they also like gunpowder. And muskets. And tanks.</p><p></p><p>Night Elves are all about Nature and protecting it from evil, but they also feel a responsibility to the whole dang world (likely because they are the oldest race of that world) and just want everyone to get along. </p><p></p><p>Take a stereotype and add your own flavor.</p><p></p><p>IMC, for example, I embraced the Norse flavor of Dwarves and made them marauders and sailors rather than stonecutters. My Elves are Wild Elves of tropical rain forests, preferring to be Druids and Rangers rather than Mages. Gnomes are a dying race in my world, but are also the go-to sages and scholars IF you can tie one down long enough to talk to one - they always seem to be on the move...</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 5076581, member: 36150"] I was about to share the same sentiment. World of Warcraft has (presently) 10 playable races, 5 "good" races (human, night elf [physically like Drow, but good and on the surface], dwarf, gnome, Draenei [basically a Tiefling from an alien plane]) and 5 "evil" races (Orcs, Trolls, Blood Elves [evil High elves], Tauren [Minotaurs] and Undead [intelligent Ghouls]). For me, that's all the racial diversity I need for a decent campaign. Adding Humanoids as serious contenders for land and such instead of your typical snap-snarl-drool-trogdor-smaaaash low-level encounters, you'll find a much more enriching campaign world. Example? Orcs in WoW are more Klingon-like in demeanor than bestial savages. Trolls are all tropical shamans with Jamaican accents. Tauren are quiet, peaceful First Nations-type people. Blood Elves have they typical world-view of Grey Elves - magic is everything and all races are beneath them, but also have a Paladin class with a dubious power source. The Undead are just tryin' to live life as cursed beings, spoiling nature wherever they go and not giving a damn about it. Dwarves are (still?) your scottish-accented, beer-swilling warriors but they also like gunpowder. And muskets. And tanks. Night Elves are all about Nature and protecting it from evil, but they also feel a responsibility to the whole dang world (likely because they are the oldest race of that world) and just want everyone to get along. Take a stereotype and add your own flavor. IMC, for example, I embraced the Norse flavor of Dwarves and made them marauders and sailors rather than stonecutters. My Elves are Wild Elves of tropical rain forests, preferring to be Druids and Rangers rather than Mages. Gnomes are a dying race in my world, but are also the go-to sages and scholars IF you can tie one down long enough to talk to one - they always seem to be on the move... [/QUOTE]
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