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<blockquote data-quote="Mallus" data-source="post: 5080127" data-attributes="member: 3887"><p>The simple answer is "because you can only ask your audience to remember <em>so</em> much". Elves and aliens tend to have monocultures (or an unreasonable small number of cultures) because there's only so much fictional ethnography a reader/player can take before it all blurs together and you lose any meaningful distinction. </p><p></p><p>There's a tendency among SF/F readers to want to "learn the world" (cultures, histories, technologies, magics, etc.). This helps explains all the infodumps found in SF/F. Somewhat paradoxically, this necessitates the fictional worlds they read about to be small enough to be known. Authors/setting-creators often need to simplify things. Sometimes painfully so. </p><p></p><p>Put crudely, Vulcans can have either have one distinct racial culture or no distinct culture at all. </p><p></p><p></p><p>This is a great suggestion. You can have a small number of <em>cultures</em> made up of a many <em>races</em>, which aren't themselves culturally distinct.</p><p></p><p>Though, while I'm not usually one to bring up... ahem... realism, not all cultures are big, multi-, heterogenous affairs. </p><p></p><p></p><p>FYI, "humans with pointy ears" isn't a problem, it's an admirable and hard to achieve goal. Most authors/DM's should be so lucky that their elves and aliens approach the depth, complexity, and, most importantly, <em>relevance</em> of everyday people.</p></blockquote><p></p>
[QUOTE="Mallus, post: 5080127, member: 3887"] The simple answer is "because you can only ask your audience to remember [i]so[/i] much". Elves and aliens tend to have monocultures (or an unreasonable small number of cultures) because there's only so much fictional ethnography a reader/player can take before it all blurs together and you lose any meaningful distinction. There's a tendency among SF/F readers to want to "learn the world" (cultures, histories, technologies, magics, etc.). This helps explains all the infodumps found in SF/F. Somewhat paradoxically, this necessitates the fictional worlds they read about to be small enough to be known. Authors/setting-creators often need to simplify things. Sometimes painfully so. Put crudely, Vulcans can have either have one distinct racial culture or no distinct culture at all. This is a great suggestion. You can have a small number of [i]cultures[/i] made up of a many [i]races[/i], which aren't themselves culturally distinct. Though, while I'm not usually one to bring up... ahem... realism, not all cultures are big, multi-, heterogenous affairs. FYI, "humans with pointy ears" isn't a problem, it's an admirable and hard to achieve goal. Most authors/DM's should be so lucky that their elves and aliens approach the depth, complexity, and, most importantly, [i]relevance[/i] of everyday people. [/QUOTE]
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