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<blockquote data-quote="JoeGKushner" data-source="post: 5081133" data-attributes="member: 1129"><p>Games like Talislanta and Journe would argue heavily that fantasy races, espeically those steering far away from elves and dwarves would be preferable. The classics remain classics though, ranging form norse myth to the grandfather of fantasy tales so it's best not to dismiss them out of hand.</p><p></p><p>Sword and Sorcery fiction, such as Fritz Lieber's Fafrd and Gray Mouser, or many of Michael Moorcock's tales of Hawkmoon, would indicate that it's perfectly standard to avoid fantasy races save for as the occassional glimpse/encounter. Indeed, pulp adventure writers like Harold Lamb, didn't use real 'magic' or fantasy but managed to use the massive plethora of real world cultures and history to paint adventure by the bucketfulls. </p><p></p><p></p><p></p><p></p><p></p><p>Yes and no. Classics are classics for a reason. </p><p></p><p>For different races, read. For example, Mistborn has several distinctive fantasy races. There are the skaa, humans who have been changed to breed quicker and are slightly shorter than the ruling class. There are the koloss, a race of blue skinned humans that grow as they age. At first their skin is far too lose, but since they don't stop growing, eventually gets too tight. There are the Tertis, the history keepers and lore masters of the setting. There are the shape changers who are muscle that build their bodies around bones. They are master impersonators and spies who don't necessarily die when stabbed through the heart, but are merely... incovinced.</p><p></p><p>Other fantasy stories have their own races and bits. Find what roles you want those races to have and build accordingly.</p><p></p><p>But while pondering the fate of elves and dwarves, don't forget the flipside. If going for the pulp feeling, ditch the orcs, goblins, kobolds, etc... No point in crying old and used up on one hand and bringing out creatures just as old and used on the other.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 5081133, member: 1129"] Games like Talislanta and Journe would argue heavily that fantasy races, espeically those steering far away from elves and dwarves would be preferable. The classics remain classics though, ranging form norse myth to the grandfather of fantasy tales so it's best not to dismiss them out of hand. Sword and Sorcery fiction, such as Fritz Lieber's Fafrd and Gray Mouser, or many of Michael Moorcock's tales of Hawkmoon, would indicate that it's perfectly standard to avoid fantasy races save for as the occassional glimpse/encounter. Indeed, pulp adventure writers like Harold Lamb, didn't use real 'magic' or fantasy but managed to use the massive plethora of real world cultures and history to paint adventure by the bucketfulls. Yes and no. Classics are classics for a reason. For different races, read. For example, Mistborn has several distinctive fantasy races. There are the skaa, humans who have been changed to breed quicker and are slightly shorter than the ruling class. There are the koloss, a race of blue skinned humans that grow as they age. At first their skin is far too lose, but since they don't stop growing, eventually gets too tight. There are the Tertis, the history keepers and lore masters of the setting. There are the shape changers who are muscle that build their bodies around bones. They are master impersonators and spies who don't necessarily die when stabbed through the heart, but are merely... incovinced. Other fantasy stories have their own races and bits. Find what roles you want those races to have and build accordingly. But while pondering the fate of elves and dwarves, don't forget the flipside. If going for the pulp feeling, ditch the orcs, goblins, kobolds, etc... No point in crying old and used up on one hand and bringing out creatures just as old and used on the other. [/QUOTE]
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