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Question on jumping
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<blockquote data-quote="Infiniti2000" data-source="post: 5680950" data-attributes="member: 31734"><p>Nothing specifically in the rules prohibits running in a circle, or even back and forth, and for a high jump I'm not sure I would argue that much. For a long jump, I'd argue it has to be roughly in the same direction. Two additional comments, though:</p><p></p><p></p><ol> <li data-xf-list-type="ol"> Grydan, I think your calculations are a little off, but for a slightly different reason. To attack someone you need to be in an adjacent square. From a 3D "voxel" perspective, down 1 and to the side is okay, so the PC merely needs to clear 15ft (3 squares) <em>with his feet</em> (else he's not in the square). This requires a check DC (with "running") of 75. At what height of clearing does the PC count to be in the adjacent square? Note that a grab is an attack and therefore there are restrictions on where you can attack from. Thinking horizontally, you can't "lunge" from two squares away, so I don't think this should be allowed vertically either. Alternatively, you just need to figure how much above 20ft is necessary for a grab attack. Is 1ft enough? Therefore, 21ft-10ft (height+reach) = 11ft, and therefore the check DC is a measly 55. I wouldn't say that reaching exactly 20ft is sufficient.</li> <li data-xf-list-type="ol">A quirk in the rules strongly favors not recording your height, especially for small PCs. It's absolutely ridiculous, but there it is. If you don't record your height, small and medium creatures simply use 10ft for the combination of height + reach. This would imply that all small and medium creatures are about 7.5ft tall.</li> </ol></blockquote><p></p>
[QUOTE="Infiniti2000, post: 5680950, member: 31734"] Nothing specifically in the rules prohibits running in a circle, or even back and forth, and for a high jump I'm not sure I would argue that much. For a long jump, I'd argue it has to be roughly in the same direction. Two additional comments, though: [LIST=1] [*] Grydan, I think your calculations are a little off, but for a slightly different reason. To attack someone you need to be in an adjacent square. From a 3D "voxel" perspective, down 1 and to the side is okay, so the PC merely needs to clear 15ft (3 squares) [I]with his feet[/I] (else he's not in the square). This requires a check DC (with "running") of 75. At what height of clearing does the PC count to be in the adjacent square? Note that a grab is an attack and therefore there are restrictions on where you can attack from. Thinking horizontally, you can't "lunge" from two squares away, so I don't think this should be allowed vertically either. Alternatively, you just need to figure how much above 20ft is necessary for a grab attack. Is 1ft enough? Therefore, 21ft-10ft (height+reach) = 11ft, and therefore the check DC is a measly 55. I wouldn't say that reaching exactly 20ft is sufficient. [*]A quirk in the rules strongly favors not recording your height, especially for small PCs. It's absolutely ridiculous, but there it is. If you don't record your height, small and medium creatures simply use 10ft for the combination of height + reach. This would imply that all small and medium creatures are about 7.5ft tall. [/LIST] [/QUOTE]
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