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Question on map/ begining of Curse of Strahd
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<blockquote data-quote="TheSword" data-source="post: 8105138" data-attributes="member: 6879661"><p>The only way out of the valley at the base of castle Ravenloft is the road leading up to the bridge across the Tser Falls. That leads to the high pass forking towards Castle Ravenloft or towards the West Gates and Valaki.</p><p></p><p>In theory you can have the PCs wandering the forests to start with and there are a number of elements you can use to frighten/tempt/lead/re-direct the party to the village of Barovia.</p><p></p><ul> <li data-xf-list-type="ul">The mists of ravenloft</li> <li data-xf-list-type="ul">The wolves</li> <li data-xf-list-type="ul">The corpse of the messenger</li> <li data-xf-list-type="ul">Lights of the village as night falls.</li> </ul><p></p><p>Make it clear the party really don’t want to be in the valley at night... mass Walking Dead style zombie attacks!</p></blockquote><p></p>
[QUOTE="TheSword, post: 8105138, member: 6879661"] The only way out of the valley at the base of castle Ravenloft is the road leading up to the bridge across the Tser Falls. That leads to the high pass forking towards Castle Ravenloft or towards the West Gates and Valaki. In theory you can have the PCs wandering the forests to start with and there are a number of elements you can use to frighten/tempt/lead/re-direct the party to the village of Barovia. [LIST] [*]The mists of ravenloft [*]The wolves [*]The corpse of the messenger [*]Lights of the village as night falls. [/LIST] Make it clear the party really don’t want to be in the valley at night... mass Walking Dead style zombie attacks! [/QUOTE]
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Question on map/ begining of Curse of Strahd
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