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<blockquote data-quote="ConcreteBuddha" data-source="post: 504107" data-attributes="member: 3139"><p><strong> 1) </strong> Lizardfolk is a +2 ECL in the DMG.</p><p></p><p></p><p><strong> 2) </strong> You first figure the feats from the "monster class." If you look in the MM (under advancement), it says that humanoids get 1 feat + 1 feat per every four HD.</p><p></p><p>So that comes out to 1 feat for a normal (2HD) Lizardfolk. That feat can be whatever you want. It doesn't have to be Multiattack. </p><p></p><p>From then on, you base your feat progression on your total HD. Our example lizardfolk would gain a feat after taking one class level, since he'd then have 3 HD. (Table 3-2, pg 22 PHB)</p><p></p><p>Your lizardfolk, at ECL 6, would have 4 levels of Rogue and 3 feats. The max skill rank would be based on your total HD. You'd also get an ability increase at 4 HD.</p><p></p><p>If you went up a level to ECL 7, you could take a level of Druid to be:</p><p></p><p>Lizardfolk L2 / Rogue L4 / Druid L1</p><p></p><p></p><p><strong> 3) </strong> Monster HD do not cause an XP penalty. (They are like PrCs in this respect.)</p><p></p><p>Taking the above character, you would have no XP penalties:</p><p></p><p>Lizardfolk L2 / Rogue L4 / Druid L1</p><p></p><p>If you added a level of Fighter, then you'd get a 20% XP penalty.</p><p>.</p><p>.</p><p>.</p><p>.</p><p><strong> 4) </strong> To make this even more confusing, if you take a monster where the ECL doesn't equal the HD, then you use the ECL for XP and gold only. Then use the HD for everything else.</p><p></p><p>Example: Troll, ECL +8, HD 6</p><p></p><p>If we want to make a Troll L3 Sorcerer (Hey, it could happen), we'd get:</p><p></p><p>Troll L8 / Sorcerer L3, ECL 11</p><p>Gold and XP based on a 11th level character.</p><p></p><p>2 feats from 6 monster levels (Giant advancement) + 1 feat for 9HD =</p><p></p><p>3 feats total</p><p></p><p>Max skill rank: 12</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 504107, member: 3139"] [B] 1) [/B] Lizardfolk is a +2 ECL in the DMG. [B] 2) [/B] You first figure the feats from the "monster class." If you look in the MM (under advancement), it says that humanoids get 1 feat + 1 feat per every four HD. So that comes out to 1 feat for a normal (2HD) Lizardfolk. That feat can be whatever you want. It doesn't have to be Multiattack. From then on, you base your feat progression on your total HD. Our example lizardfolk would gain a feat after taking one class level, since he'd then have 3 HD. (Table 3-2, pg 22 PHB) Your lizardfolk, at ECL 6, would have 4 levels of Rogue and 3 feats. The max skill rank would be based on your total HD. You'd also get an ability increase at 4 HD. If you went up a level to ECL 7, you could take a level of Druid to be: Lizardfolk L2 / Rogue L4 / Druid L1 [B] 3) [/B] Monster HD do not cause an XP penalty. (They are like PrCs in this respect.) Taking the above character, you would have no XP penalties: Lizardfolk L2 / Rogue L4 / Druid L1 If you added a level of Fighter, then you'd get a 20% XP penalty. . . . . [B] 4) [/B] To make this even more confusing, if you take a monster where the ECL doesn't equal the HD, then you use the ECL for XP and gold only. Then use the HD for everything else. Example: Troll, ECL +8, HD 6 If we want to make a Troll L3 Sorcerer (Hey, it could happen), we'd get: Troll L8 / Sorcerer L3, ECL 11 Gold and XP based on a 11th level character. 2 feats from 6 monster levels (Giant advancement) + 1 feat for 9HD = 3 feats total Max skill rank: 12 [/QUOTE]
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