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Question on new STAR WARS rpg Armor Rules.
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<blockquote data-quote="Dread0395" data-source="post: 83691" data-attributes="member: 862"><p>All,</p><p></p><p> I ran a game on sat night for DS in</p><p> which I used the armor provides DR</p><p> instead of defense bonus rules. For</p><p> those looking for these rules they</p><p> haven't been talked about much on the</p><p> net except for a couple threads on</p><p> the WotC and EN World boards. Also</p><p> Dungeon #91 (?/The one with the D20</p><p> modern game) talks about it.</p><p></p><p> Here's how it worked for my games.</p><p></p><p> First off I sett he DR amount based on</p><p> 2x the Defense bonus of the armor</p><p> for hi-tech armors. My thoughts are</p><p> x1.5 for modern armor (round down)</p><p> and x1 for medieval.</p><p></p><p> As noone had any magic or what not that added to a pc's AC other than Dex</p><p> mods mmost people had aan AC or 10-14 (due to Dex).</p><p></p><p> Combat was actually very smooth. People hit more often and had to worry</p><p> about running out of ammo if they were auto firing! Damagee taken was</p><p> less by shot so combat did last longer than one would think when using</p><p> Balster and Laser rifles!</p><p></p><p> One itme I think I will add to the armors is an Integrety stat. This</p><p> would detail how many penetrations it takes before the DR of the armor</p><p> is reduced by one. I'm thinking 5 for light, 10 for medium, 15 for</p><p> heavy, and 20 for powered.</p><p></p><p> I've also been thinking about what kind of AC mods are out there and how</p><p> they would be affected by the Armor DR rules. Most all misc mods to AC</p><p> apply to the AC still but natural armor would give DR equal to 1x</p><p> natural armor bonus. All these DR's stack!</p><p></p><p></p><p>ONe other thing is that armor would now protect vs. Magic and energy attacks (even if only partially effective).</p><p></p><p>Eric the <a href="mailto:Dread0395@cinci.rr.com">Dread0395@cinci.rr.com</a></p></blockquote><p></p>
[QUOTE="Dread0395, post: 83691, member: 862"] All, I ran a game on sat night for DS in which I used the armor provides DR instead of defense bonus rules. For those looking for these rules they haven't been talked about much on the net except for a couple threads on the WotC and EN World boards. Also Dungeon #91 (?/The one with the D20 modern game) talks about it. Here's how it worked for my games. First off I sett he DR amount based on 2x the Defense bonus of the armor for hi-tech armors. My thoughts are x1.5 for modern armor (round down) and x1 for medieval. As noone had any magic or what not that added to a pc's AC other than Dex mods mmost people had aan AC or 10-14 (due to Dex). Combat was actually very smooth. People hit more often and had to worry about running out of ammo if they were auto firing! Damagee taken was less by shot so combat did last longer than one would think when using Balster and Laser rifles! One itme I think I will add to the armors is an Integrety stat. This would detail how many penetrations it takes before the DR of the armor is reduced by one. I'm thinking 5 for light, 10 for medium, 15 for heavy, and 20 for powered. I've also been thinking about what kind of AC mods are out there and how they would be affected by the Armor DR rules. Most all misc mods to AC apply to the AC still but natural armor would give DR equal to 1x natural armor bonus. All these DR's stack! ONe other thing is that armor would now protect vs. Magic and energy attacks (even if only partially effective). Eric the [email]Dread0395@cinci.rr.com[/email] [/QUOTE]
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