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Question on power interaction from DDI
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<blockquote data-quote="Unwise" data-source="post: 5965459" data-attributes="member: 98008"><p>Powerwise it seems interesting to me and I think it could end up having some good tactical elements in the encounter.</p><p></p><p>That curse seems to be an oddly designed power. If I understand correctly, the PCs would be best off not resisting the damage+stun. That way they would all be cursed and the curse would have no effect as there is no non-cursed target to attack.</p><p></p><p>Sure in practice, somebody will resist and somebody will make a saving throw, it just seems odd that they would be better off not doing so. Do you have rules in your campaign for purposely not ending a save-ends effect or purposely not resisting an attack?</p><p></p><p>The effect this would have on combat is kind of the opposite of what you would think of on a curse. The un-cursed person is the one that you want to protect, hide and guard. You would much prefer your tank to be cursed than not.</p></blockquote><p></p>
[QUOTE="Unwise, post: 5965459, member: 98008"] Powerwise it seems interesting to me and I think it could end up having some good tactical elements in the encounter. That curse seems to be an oddly designed power. If I understand correctly, the PCs would be best off not resisting the damage+stun. That way they would all be cursed and the curse would have no effect as there is no non-cursed target to attack. Sure in practice, somebody will resist and somebody will make a saving throw, it just seems odd that they would be better off not doing so. Do you have rules in your campaign for purposely not ending a save-ends effect or purposely not resisting an attack? The effect this would have on combat is kind of the opposite of what you would think of on a curse. The un-cursed person is the one that you want to protect, hide and guard. You would much prefer your tank to be cursed than not. [/QUOTE]
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