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<blockquote data-quote="GaitsuLore" data-source="post: 7326355" data-attributes="member: 6934261"><p>I guess i'm confused what you mean. </p><p></p><p>If you mean, tell them my idea, and see if they want to roll with it, that could work, i'm just worried that given the choice prior to it becoming relevant, they may choose to play it 'safe'. When i asked what they were looking for out of the campaign, they said they wanted to expand into unknown territory, and i'm just trying to think of ways to help with that.</p><p></p><p>IF you are insinuating i'm attempting to remover the players free choice to further my own story plots, then I'm sorry, but you are ill informed. The campaign as a whole has small plot points for different areas, which they can or cannot interact with at their own choice, I'm talking about plot designs for their characters that they have shared and asked to be worked into the world in question. I am simply trying to offer experiences for each player that corresponds with the back story that they came up with for themselves.</p></blockquote><p></p>
[QUOTE="GaitsuLore, post: 7326355, member: 6934261"] I guess i'm confused what you mean. If you mean, tell them my idea, and see if they want to roll with it, that could work, i'm just worried that given the choice prior to it becoming relevant, they may choose to play it 'safe'. When i asked what they were looking for out of the campaign, they said they wanted to expand into unknown territory, and i'm just trying to think of ways to help with that. IF you are insinuating i'm attempting to remover the players free choice to further my own story plots, then I'm sorry, but you are ill informed. The campaign as a whole has small plot points for different areas, which they can or cannot interact with at their own choice, I'm talking about plot designs for their characters that they have shared and asked to be worked into the world in question. I am simply trying to offer experiences for each player that corresponds with the back story that they came up with for themselves. [/QUOTE]
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