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Question on rage/rolls
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<blockquote data-quote="5ekyu" data-source="post: 7326806" data-attributes="member: 6919838"><p>For a character in my game, if they always approached situations with caution, the last thing i would do is decide for them that they have to make an Ability check to avoid losing that aspect of the character. If, they have built hatred of orcs into their background and they wanted to have that be a case where they decide the character gets really really mad and acts in that way, choosing to not be cautious, that is great and likely would be rewarded (by inspiration or some other aspect.)</p><p></p><p>But... it would not be a RAGE as per Barbarian Rage and it would not be involuntary unless it was caused by some external force like a spell or curse.</p><p></p><p>Its just way too often a bad idea for the Gm to decide the character needs to roll to act the way the player wants UNLESS some prior agreement exists to that effect - like say games where sanity or faith scores are used. The Gm gets to control all the other characters in thw world, they do not need to invent and insert on the fly new ways to control/influence/interfere with the player control of theirs.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7326806, member: 6919838"] For a character in my game, if they always approached situations with caution, the last thing i would do is decide for them that they have to make an Ability check to avoid losing that aspect of the character. If, they have built hatred of orcs into their background and they wanted to have that be a case where they decide the character gets really really mad and acts in that way, choosing to not be cautious, that is great and likely would be rewarded (by inspiration or some other aspect.) But... it would not be a RAGE as per Barbarian Rage and it would not be involuntary unless it was caused by some external force like a spell or curse. Its just way too often a bad idea for the Gm to decide the character needs to roll to act the way the player wants UNLESS some prior agreement exists to that effect - like say games where sanity or faith scores are used. The Gm gets to control all the other characters in thw world, they do not need to invent and insert on the fly new ways to control/influence/interfere with the player control of theirs. [/QUOTE]
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