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Question on reading scrolls
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<blockquote data-quote="Jester David" data-source="post: 7111687" data-attributes="member: 37579"><p>It feels like an unnecessary limit. Very 3e where all scrolls had spells, all wands cast one spell and have 50 charges, and all staves cast multiple spells and have 50 charges. It's limits imposed on magic for no good reason (and results in the <em>wand of wonder</em> becoming a <em>rod of wonder</em> because it doesn't cast just one spell). That's boring. I'm yawning and feel tired just thinking about that design. (Or possibly because I haven't had my coffee yet. Either or.)</p><p></p><p>Why? </p><p>Yes, it's slightly confusing for people familiar with scrolls as a receptacle for spells. That is a problem. But it's a fixable problem. It's easy to teach like any other mistaken legacy assumptions. And it doesn't *really* affect play at the table.</p><p>Every day the percentage of people who started game in 3e drops. Every single day. I don't see why the design of their game has to be shackled to avoid confusing people who were comfortable with a design element from fifteen years ago...</p></blockquote><p></p>
[QUOTE="Jester David, post: 7111687, member: 37579"] It feels like an unnecessary limit. Very 3e where all scrolls had spells, all wands cast one spell and have 50 charges, and all staves cast multiple spells and have 50 charges. It's limits imposed on magic for no good reason (and results in the [I]wand of wonder[/I] becoming a [I]rod of wonder[/I] because it doesn't cast just one spell). That's boring. I'm yawning and feel tired just thinking about that design. (Or possibly because I haven't had my coffee yet. Either or.) Why? Yes, it's slightly confusing for people familiar with scrolls as a receptacle for spells. That is a problem. But it's a fixable problem. It's easy to teach like any other mistaken legacy assumptions. And it doesn't *really* affect play at the table. Every day the percentage of people who started game in 3e drops. Every single day. I don't see why the design of their game has to be shackled to avoid confusing people who were comfortable with a design element from fifteen years ago... [/QUOTE]
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