Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Question on Spells (Fireball and Find Familiar, Bat)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 6244500" data-attributes="member: 58197"><p>By the rules as written, a <em>fireball</em> expands to the limit of its radius: 20 feet from the point of origin. Because <em>fireball</em> is a cloud rather than a sphere, that 20 feet can be measured around corners as well as in a straight line. However, you must be able to draw an unobstructed path no more than 20 feet long to the center-point.</p><p></p><p>For example, let's say you cast <em>fireball</em> targeting the center of a 20-by-20 room, where there is a door in the middle of the north wall (10 feet from the point of origin) connecting to an east-west corridor. An enemy standing in the corridor 5 feet from the door will get hit, because you can draw a 15-foot path from the enemy to the center-point (5 feet to the door, 10 feet from the door to the center). Another enemy standing 15 feet from the door will not get hit, because the shortest unobstructed path to the origin is 25 feet (15 feet to the door, 10 feet from the door to the center).</p><p></p><p>[ATTACH]60238[/ATTACH]</p><p></p><p><em>[SIZE=-2]Each square is 5 feet. The [/SIZE]</em>[SIZE=-2]fireball<em> originates at the orange star. The red enemy will be hit by the blast, while the green enemy won't.</em>[/SIZE]</p><p></p><p>This is the same way <em>fireball</em> was handled in 3E and 4E. In 1E and 2E, <em>fireball</em> had a fixed volume, which would shape itself as necessary with no set limit on radius. In a 10-foot-wide corridor with no side passages, a <em>fireball</em> would spread 165 feet in both directions from the origin! Next does not use this rule, but there's no reason you couldn't house-rule it this way if you wanted.</p><p></p><p></p><p></p><p>That's an interesting question. The bat's detection ability is described as "darkvision," and <em>darkness</em> specifically says it counteracts darkvision. On the other hand, the bat also has the special ability "cannot be blinded."</p><p></p><p>By a strict reading of the rules, <em>darkness</em> blocks the bat's "sight," because the bat is not being blinded per se--it's still able to see, just not through the enchanted area. However, I would probably house-rule that the bat's darkvision works normally because it isn't actually sight-based.</p><p></p><p><em>Edit: See Sage Genesis's post below. The bat familiar is supposed to have blindsight rather than darkvision. There don't seem to be any actual rules for blindsight in the playtest packet, but assuming it works the same way it did in 3E, it's unaffected by darkness of any kind.</em></p></blockquote><p></p>
[QUOTE="Dausuul, post: 6244500, member: 58197"] By the rules as written, a [I]fireball[/I] expands to the limit of its radius: 20 feet from the point of origin. Because [I]fireball[/I] is a cloud rather than a sphere, that 20 feet can be measured around corners as well as in a straight line. However, you must be able to draw an unobstructed path no more than 20 feet long to the center-point. For example, let's say you cast [I]fireball[/I] targeting the center of a 20-by-20 room, where there is a door in the middle of the north wall (10 feet from the point of origin) connecting to an east-west corridor. An enemy standing in the corridor 5 feet from the door will get hit, because you can draw a 15-foot path from the enemy to the center-point (5 feet to the door, 10 feet from the door to the center). Another enemy standing 15 feet from the door will not get hit, because the shortest unobstructed path to the origin is 25 feet (15 feet to the door, 10 feet from the door to the center). [ATTACH=CONFIG]60238._xfImport[/ATTACH] [I][SIZE=-2]Each square is 5 feet. The [/SIZE][/I][SIZE=-2]fireball[I] originates at the orange star. The red enemy will be hit by the blast, while the green enemy won't.[/I][/SIZE] This is the same way [I]fireball[/I] was handled in 3E and 4E. In 1E and 2E, [I]fireball[/I] had a fixed volume, which would shape itself as necessary with no set limit on radius. In a 10-foot-wide corridor with no side passages, a [I]fireball[/I] would spread 165 feet in both directions from the origin! Next does not use this rule, but there's no reason you couldn't house-rule it this way if you wanted. That's an interesting question. The bat's detection ability is described as "darkvision," and [I]darkness[/I] specifically says it counteracts darkvision. On the other hand, the bat also has the special ability "cannot be blinded." By a strict reading of the rules, [I]darkness[/I] blocks the bat's "sight," because the bat is not being blinded per se--it's still able to see, just not through the enchanted area. However, I would probably house-rule that the bat's darkvision works normally because it isn't actually sight-based. [I]Edit: See Sage Genesis's post below. The bat familiar is supposed to have blindsight rather than darkvision. There don't seem to be any actual rules for blindsight in the playtest packet, but assuming it works the same way it did in 3E, it's unaffected by darkness of any kind.[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Question on Spells (Fireball and Find Familiar, Bat)
Top