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*Pathfinder & Starfinder
Question on Tactics (Thunderspire Spoilers)
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<blockquote data-quote="legiondevil" data-source="post: 4627494" data-attributes="member: 66784"><p>At the end of the fights in the Well of Demons, the players enter into a combat with Malderik Scarmaker (At least I think that's his name, I don't have my book open at the moment). Scarmaker has several allies in the fight, and the terrain is riddles with bubbling cauldrons (which are noted as doing 5d10 damage to people that end up inside them).</p><p></p><p>Scarmaker has an ability that causes its target to levitate five feet in the air until the end of his next turn. My questions revolve around tactical use of this ability and his allies. </p><p></p><p>Obviously, this power can be used against the PC's. That's the give-in. But, while the PC is held in the air, can an enemy attempt to Bull Rush them to move them around?</p><p></p><p>And, if so, can the PC be Bull Rushed into the square <em>above</em> the cauldron? Would this allow a save, as the PC isn't entering a hazardous square at that exact moment? They'd just be falling into one at the end of Scarmakers next turn.</p><p></p><p>And then, would they be allowed a save during the fall, to stop themselves from plunking down into the bubbling...goop...in the cauldron?</p><p></p><p>Obviously they'd be subject to the tentacle attacks from the things in the cauldron while held above it. But my questions are more in concern to the tactical implications of what exactly can be done to a PC that's being held in the air.</p></blockquote><p></p>
[QUOTE="legiondevil, post: 4627494, member: 66784"] At the end of the fights in the Well of Demons, the players enter into a combat with Malderik Scarmaker (At least I think that's his name, I don't have my book open at the moment). Scarmaker has several allies in the fight, and the terrain is riddles with bubbling cauldrons (which are noted as doing 5d10 damage to people that end up inside them). Scarmaker has an ability that causes its target to levitate five feet in the air until the end of his next turn. My questions revolve around tactical use of this ability and his allies. Obviously, this power can be used against the PC's. That's the give-in. But, while the PC is held in the air, can an enemy attempt to Bull Rush them to move them around? And, if so, can the PC be Bull Rushed into the square [i]above[/i] the cauldron? Would this allow a save, as the PC isn't entering a hazardous square at that exact moment? They'd just be falling into one at the end of Scarmakers next turn. And then, would they be allowed a save during the fall, to stop themselves from plunking down into the bubbling...goop...in the cauldron? Obviously they'd be subject to the tentacle attacks from the things in the cauldron while held above it. But my questions are more in concern to the tactical implications of what exactly can be done to a PC that's being held in the air. [/QUOTE]
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Question on Tactics (Thunderspire Spoilers)
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