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<blockquote data-quote="drothgery" data-source="post: 326563" data-attributes="member: 360"><p>You could make a strong argument that in a d20 Wheel of Time game, the most powerful and active organization -- the Aes Sedai -- are mostly good and usually do the right thing. But that's hardly makes Jordan's world boring, and they'll often cause problems even for PCs strongly allied with them.</p><p></p><p>There are Black Ajah around, though nobody wants to admit it, and unless you're running an evil game, they're going to be enemies. The Aes Sedai are culturally very tradition-bound, so the radical things that PCs like to try are not well thought of. They strongly diapprove of others meddling in things that they consider 'their affairs' (in Jordan's world, anything to do with magic). And if it's clear that you're on good terms with the Aes Sedai (most likely because one of the PCs is one of them), then you're a walking target for their enemies.</p><p></p><p>And that's about how I'd portray a Catholic Church-analogue. For the most part, they're good people trying to do the right thing (probably sitting on the edge between LG and LN in alignment, if this is for D&D). But they've got corruption and rogue elements to deal with. They're very tradition-bound. They don't like non-clergy speaking out on matters of faith, and even then differences on dogma should be discussed within the church, and only explained to the leity after a decision is made. The Church's enemies (whether people of completely different faiths or of splinter sects that reject the church heirarchy) will try and make things difficult for those who are closely allied with the Church.</p></blockquote><p></p>
[QUOTE="drothgery, post: 326563, member: 360"] You could make a strong argument that in a d20 Wheel of Time game, the most powerful and active organization -- the Aes Sedai -- are mostly good and usually do the right thing. But that's hardly makes Jordan's world boring, and they'll often cause problems even for PCs strongly allied with them. There are Black Ajah around, though nobody wants to admit it, and unless you're running an evil game, they're going to be enemies. The Aes Sedai are culturally very tradition-bound, so the radical things that PCs like to try are not well thought of. They strongly diapprove of others meddling in things that they consider 'their affairs' (in Jordan's world, anything to do with magic). And if it's clear that you're on good terms with the Aes Sedai (most likely because one of the PCs is one of them), then you're a walking target for their enemies. And that's about how I'd portray a Catholic Church-analogue. For the most part, they're good people trying to do the right thing (probably sitting on the edge between LG and LN in alignment, if this is for D&D). But they've got corruption and rogue elements to deal with. They're very tradition-bound. They don't like non-clergy speaking out on matters of faith, and even then differences on dogma should be discussed within the church, and only explained to the leity after a decision is made. The Church's enemies (whether people of completely different faiths or of splinter sects that reject the church heirarchy) will try and make things difficult for those who are closely allied with the Church. [/QUOTE]
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