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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Question on the Superior NAD feats and the math of 4e
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<blockquote data-quote="OnlineDM" data-source="post: 5708634" data-attributes="member: 90804"><p>I'm sure it's discussed somewhere, but here's my top-of-the-head analysis:</p><p></p><p>Assume that the monster attack bonus vs. NADs is "right" at level 1.</p><p></p><p>Monster math has their attacks getting better by 1 at each level. Thus, by level 30 the monsters will have gained +29 to their attacks relative to level 1.</p><p></p><p>PC NADs will automatically go up at every other level thanks to the half-level bonus. That's +15 by 30th level.</p><p></p><p>PCs will get neck slot items to raise their NADs as they go. That's another +6 by 30th level, putting us at a total of +21.</p><p></p><p>All ability scores go up at level 11 and again at level 21, which will have the effect of raising NADs by 1, for a total of +22.</p><p></p><p>PCs can raise a pair of ability scores at levels 4, 8, 14, 18, 24 and 28. If they pick the same two abilities every time and they pick abilities that tie to different NADs, this is another +3 to two out of three NADs, for a total of +25 for those two and +22 for the weak NAD.</p><p></p><p>I can't think of anything else that will raise NADs (maybe some race or class features?), so now we look at the feats. Improved Defenses gives you +1/2/3 to all NADs by tier, so that puts you at a total of +28 at 30th level - darn close to the gain in monster accuracy. The weak NAD will still be weak.</p><p></p><p>If you go with the Superior options, which give a +2/3/4 bonus, then you'll hit +29 exactly for the two strong NADs. Bingo.</p><p></p><p>It does seem like monsters are going to have an easier time hitting one of the three defenses at epic level than they did at level 1.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5708634, member: 90804"] I'm sure it's discussed somewhere, but here's my top-of-the-head analysis: Assume that the monster attack bonus vs. NADs is "right" at level 1. Monster math has their attacks getting better by 1 at each level. Thus, by level 30 the monsters will have gained +29 to their attacks relative to level 1. PC NADs will automatically go up at every other level thanks to the half-level bonus. That's +15 by 30th level. PCs will get neck slot items to raise their NADs as they go. That's another +6 by 30th level, putting us at a total of +21. All ability scores go up at level 11 and again at level 21, which will have the effect of raising NADs by 1, for a total of +22. PCs can raise a pair of ability scores at levels 4, 8, 14, 18, 24 and 28. If they pick the same two abilities every time and they pick abilities that tie to different NADs, this is another +3 to two out of three NADs, for a total of +25 for those two and +22 for the weak NAD. I can't think of anything else that will raise NADs (maybe some race or class features?), so now we look at the feats. Improved Defenses gives you +1/2/3 to all NADs by tier, so that puts you at a total of +28 at 30th level - darn close to the gain in monster accuracy. The weak NAD will still be weak. If you go with the Superior options, which give a +2/3/4 bonus, then you'll hit +29 exactly for the two strong NADs. Bingo. It does seem like monsters are going to have an easier time hitting one of the three defenses at epic level than they did at level 1. [/QUOTE]
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Question on the Superior NAD feats and the math of 4e
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