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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Question on the Superior NAD feats and the math of 4e
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<blockquote data-quote="Riastlin" data-source="post: 5708652" data-attributes="member: 94022"><p>Yeah OnlineDM has it about right. The "issue" as it were with the Superior feats though is that a) they require you to have a 15 or higher in one of the associated attributes and they provide an additional benefit on top of the bonus to defense. Having already acquired a 15, odds are that you may be a bit ahead ahead of the "lower" NAD curve and then the kicker is just gravy. May take on all of this is that the Great Fort/Ref/Will feats were the math fixes and the Superior versions were for making PCs even better. </p><p> </p><p>They are certainly not the worst in terms of power creep, but it is definitely noticeable. The Superior Fort feat in particular is noticeable to me as a DM since it gives such a nice kicker to ongoing damage resistance. Typically I already had the amount of ongoing damage increasing per tier since PCs get more healing and saving throw options as they go up, but now I almost have to increase it more since "ongoing 10" at paragon just doesn't concern most of my PCs.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5708652, member: 94022"] Yeah OnlineDM has it about right. The "issue" as it were with the Superior feats though is that a) they require you to have a 15 or higher in one of the associated attributes and they provide an additional benefit on top of the bonus to defense. Having already acquired a 15, odds are that you may be a bit ahead ahead of the "lower" NAD curve and then the kicker is just gravy. May take on all of this is that the Great Fort/Ref/Will feats were the math fixes and the Superior versions were for making PCs even better. They are certainly not the worst in terms of power creep, but it is definitely noticeable. The Superior Fort feat in particular is noticeable to me as a DM since it gives such a nice kicker to ongoing damage resistance. Typically I already had the amount of ongoing damage increasing per tier since PCs get more healing and saving throw options as they go up, but now I almost have to increase it more since "ongoing 10" at paragon just doesn't concern most of my PCs. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Question on the Superior NAD feats and the math of 4e
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