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Question - On Tripping and Cleave
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5605528" data-attributes="member: 35909"><p>Centipedes don't actually have 100 legs, and even if the rules don't say so, I think there should be a limit to that bonus, sort of like how terminal velocity prevents falling damage above 20d6....</p><p></p><p>The trip mods in general are fricking stupid. Dwarves get +4, yet the feats were cut in half to +2. Large and Small had their modifiers dropped to 1/4 what they were in 3E, yet by Colossal they're at 1/2 what they were in 3E, an exponential progression. And then the 2 per leg rule, a HUGE change from 3E, where quadruped or higher pretty much just gave you a static +4. IMO, Trip check modifiers are some of the dumbest math in Pathfinder.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5605528, member: 35909"] Centipedes don't actually have 100 legs, and even if the rules don't say so, I think there should be a limit to that bonus, sort of like how terminal velocity prevents falling damage above 20d6.... The trip mods in general are fricking stupid. Dwarves get +4, yet the feats were cut in half to +2. Large and Small had their modifiers dropped to 1/4 what they were in 3E, yet by Colossal they're at 1/2 what they were in 3E, an exponential progression. And then the 2 per leg rule, a HUGE change from 3E, where quadruped or higher pretty much just gave you a static +4. IMO, Trip check modifiers are some of the dumbest math in Pathfinder. [/QUOTE]
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Question - On Tripping and Cleave
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