Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Question on Wounding Strike
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="lichmaster" data-source="post: 8751632" data-attributes="member: 6683330"><p>Not really: for this maneouvre to do something you have to</p><ul> <li data-xf-list-type="ul">spend a bonus action (same as unarmed strike)</li> <li data-xf-list-type="ul">spend 2 exertion (1 extra unarmed strike does not require resources)</li> <li data-xf-list-type="ul">hit the target (same as unarmed strike)</li> <li data-xf-list-type="ul">the target has to fail its save at the beginning of its round (not required by unarmed strike)</li> <li data-xf-list-type="ul">neither the target or any of its allies have to take actions that heal it before the end of its round (not even applicable to unarmed strike)</li> </ul><p></p><p>So, the difference is really remarkable. Of course if the stars align you may deal 1d4 extra damage every round without doing anything afterwards, but that's little more than wishful thinking. The potential stacking also is of little importance, as even in case of multiple attackers using this maneouvre to inflict multiple instances of ongoing damage, ALL instances of ongoing damage would be negated by 1 single save, at the cost of 2 exaustion and 1 bonus action per attacker for no effect whatsoever, and no cost for the defender.</p><p></p><p>For the cost, I'd at least grant 1d4 extra damage immediately, and bump up the ongoing damage so that it stays relevant at higher levels.</p></blockquote><p></p>
[QUOTE="lichmaster, post: 8751632, member: 6683330"] Not really: for this maneouvre to do something you have to [LIST] [*]spend a bonus action (same as unarmed strike) [*]spend 2 exertion (1 extra unarmed strike does not require resources) [*]hit the target (same as unarmed strike) [*]the target has to fail its save at the beginning of its round (not required by unarmed strike) [*]neither the target or any of its allies have to take actions that heal it before the end of its round (not even applicable to unarmed strike) [/LIST] So, the difference is really remarkable. Of course if the stars align you may deal 1d4 extra damage every round without doing anything afterwards, but that's little more than wishful thinking. The potential stacking also is of little importance, as even in case of multiple attackers using this maneouvre to inflict multiple instances of ongoing damage, ALL instances of ongoing damage would be negated by 1 single save, at the cost of 2 exaustion and 1 bonus action per attacker for no effect whatsoever, and no cost for the defender. For the cost, I'd at least grant 1d4 extra damage immediately, and bump up the ongoing damage so that it stays relevant at higher levels. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Question on Wounding Strike
Top