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<blockquote data-quote="Goumindong" data-source="post: 4370163" data-attributes="member: 70874"><p>Only the strongest damage from an overlapping zone applies. So that isn't a big deal. Its just broken when you start yo-yo'ing enemies in and out of it without spell accuracy.</p><p></p><p></p><p>Forced movement ignores occupied squares. So long as the end point is unoccupied there is no problem with shoving someone through an enemy or friendly.</p><p></p><p>You can only not push through blocked squares, such as where a pillar or wall might be. Theoretically you can even use push/pull/slide powers to move friendlies across pits so long as the start and end point are on solid ground(as the power resolves instantly and nothing prevents you from pushing over a pit, only through barriers)</p><p></p><p>I am sorry, but 7d6+11(AoE at will 1/day) is too much for a power to do even if its an at will coupled with a daily at level 7(Possible with the right gear/stats to do 10d6+13)</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4370163, member: 70874"] Only the strongest damage from an overlapping zone applies. So that isn't a big deal. Its just broken when you start yo-yo'ing enemies in and out of it without spell accuracy. Forced movement ignores occupied squares. So long as the end point is unoccupied there is no problem with shoving someone through an enemy or friendly. You can only not push through blocked squares, such as where a pillar or wall might be. Theoretically you can even use push/pull/slide powers to move friendlies across pits so long as the start and end point are on solid ground(as the power resolves instantly and nothing prevents you from pushing over a pit, only through barriers) I am sorry, but 7d6+11(AoE at will 1/day) is too much for a power to do even if its an at will coupled with a daily at level 7(Possible with the right gear/stats to do 10d6+13) [/QUOTE]
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