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<blockquote data-quote="Hypersmurf" data-source="post: 4370188" data-attributes="member: 1656"><p>Consider a Wall of Fire and a Blade Barrier in an interlocking "C" shape:</p><p></p><p>[code]</p><p>[color=red]WW</p><p>W[/color][color=blue]BB[/color]</p><p>[color=red]WW[/color][color=blue]B</p><p> BB[/color]</p><p>[/code]</p><p></p><p>By Pushing someone 4 squares in a straight line, with no zig-zags, you get him to enter the Wall of Fire's space twice, and enter the Blade Barrier's space twice. Overlapping, no big deal; alternating, it gets nastier.</p><p></p><p>Given that Push doesn't forbid zig-zags, of course, you can get even nastier by having two parallel barriers:</p><p></p><p>[code]</p><p>[color=red]W[/color][color=blue]B[/color]</p><p>[color=red]W[/color][color=blue]B[/color]</p><p>[color=red]W[/color][color=blue]B[/color]</p><p>[color=red]W[/color][color=blue]B[/color]</p><p>[color=red]W[/color][color=blue]B[/color]</p><p>[/code]</p><p></p><p>Now with a Push 5, you can hit <em>five</em> entries by zig-zagging. With a Slide 8, of course, the yo-yo goes from "damage per 2 squares" to "damage per square".</p><p></p><p></p><p></p><p><em>Clear Path: Forced movement can't move a target into a space it couldn't enter by walking. The target can't be forced into an obstacle or made to squeeze into a space.</em></p><p></p><p>He can enter an ally's space by walking. He can't enter an enemy's space by walking. Therefore forced movement can't move him into an enemy's space, though it can move him through an ally's space.</p><p></p><p></p><p></p><p>If he enters a space above a pit, he gets a saving throw to catch himself before he falls. If he doesn't save, he falls.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 4370188, member: 1656"] Consider a Wall of Fire and a Blade Barrier in an interlocking "C" shape: [code] [color=red]WW W[/color][color=blue]BB[/color] [color=red]WW[/color][color=blue]B BB[/color] [/code] By Pushing someone 4 squares in a straight line, with no zig-zags, you get him to enter the Wall of Fire's space twice, and enter the Blade Barrier's space twice. Overlapping, no big deal; alternating, it gets nastier. Given that Push doesn't forbid zig-zags, of course, you can get even nastier by having two parallel barriers: [code] [color=red]W[/color][color=blue]B[/color] [color=red]W[/color][color=blue]B[/color] [color=red]W[/color][color=blue]B[/color] [color=red]W[/color][color=blue]B[/color] [color=red]W[/color][color=blue]B[/color] [/code] Now with a Push 5, you can hit [i]five[/i] entries by zig-zagging. With a Slide 8, of course, the yo-yo goes from "damage per 2 squares" to "damage per square". [i]Clear Path: Forced movement can't move a target into a space it couldn't enter by walking. The target can't be forced into an obstacle or made to squeeze into a space.[/i] He can enter an ally's space by walking. He can't enter an enemy's space by walking. Therefore forced movement can't move him into an enemy's space, though it can move him through an ally's space. If he enters a space above a pit, he gets a saving throw to catch himself before he falls. If he doesn't save, he falls. -Hyp. [/QUOTE]
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