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Question, RE: DM's wanting players "in the dark"
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<blockquote data-quote="The Grumpy Celt" data-source="post: 258548" data-attributes="member: 1019"><p>In my experience DM's who do not want players to have those books - be it a DMG or MM or "Volo's Guide to the Middle of Nowhere" - is because they want to be able to change the rules at whim. </p><p></p><p>They want to change the rules to screw the players through their characters. </p><p></p><p>They want to give gibbering mouthers 80% magic resistance just to screw the player running the mage. They want to make the ocs at 8 HD creatures to screw the player running the fighter. They want the NPC rulers of the city - who in a book might be listed as "good" - to take away all of a parties aquired goods, gold, weapons and treasure so they just have the ruler do so even through this is flagrantly out-of-character.</p><p></p><p>If they players question this then they are "rules lawyers" or "playing with out-of-game knowledge" - both of which are "wrong." </p><p></p><p>However, nothing is to be said of a DM abusing their authority.</p><p></p><p>There is only one thing a player can do in a game where the DM tells them not to buy such-and-such book, or a game where the DM punishes the players for protesting unanncouned rule changes, or a DM who personaly lies to the players about a game (and this is all part and parcel of the same thing).</p><p></p><p>That one thing is to tell the DM what he/she did wrong and to leave the game.</p><p></p><p>When you get right down to it, that is the only power players have - to tell the DM what they did wrong and to leave the game.</p><p></p><p>So, if a DM is forbidding players from buying or reading the MM or DMG, tell them they have no right to give such an order and leave the game.</p><p></p><p>It is the only power a player has.</p></blockquote><p></p>
[QUOTE="The Grumpy Celt, post: 258548, member: 1019"] In my experience DM's who do not want players to have those books - be it a DMG or MM or "Volo's Guide to the Middle of Nowhere" - is because they want to be able to change the rules at whim. They want to change the rules to screw the players through their characters. They want to give gibbering mouthers 80% magic resistance just to screw the player running the mage. They want to make the ocs at 8 HD creatures to screw the player running the fighter. They want the NPC rulers of the city - who in a book might be listed as "good" - to take away all of a parties aquired goods, gold, weapons and treasure so they just have the ruler do so even through this is flagrantly out-of-character. If they players question this then they are "rules lawyers" or "playing with out-of-game knowledge" - both of which are "wrong." However, nothing is to be said of a DM abusing their authority. There is only one thing a player can do in a game where the DM tells them not to buy such-and-such book, or a game where the DM punishes the players for protesting unanncouned rule changes, or a DM who personaly lies to the players about a game (and this is all part and parcel of the same thing). That one thing is to tell the DM what he/she did wrong and to leave the game. When you get right down to it, that is the only power players have - to tell the DM what they did wrong and to leave the game. So, if a DM is forbidding players from buying or reading the MM or DMG, tell them they have no right to give such an order and leave the game. It is the only power a player has. [/QUOTE]
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