Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Question, RE: DM's wanting players "in the dark"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Grumpy Celt" data-source="post: 258608" data-attributes="member: 1019"><p>First, call me Grumpy. </p><p></p><p>DMs’ want to be able to do anything they can at any time they want to the players through their characters. Being able to call them on the rules is in the best interests of the players. It is not in the best interest of the players to spend a lot of time and energy on a game onto have to lay prone – so to speak – and take whatever abuse the DM feels like vomiting up.</p><p></p><p>In a previous campaign – the last 2E campaign in which I participated – we ran multiple characters and all the characters knew each other "in-game." One player, "John," ran an elf with the undead slayer kit.</p><p></p><p>In one adventure into Undermountain the party encountered a vampire. The next time we were to go into Undermountain, "John" wanted to run his undead slayer in case we again encountered the vampire. This seemed to be a real possibility as several of the characters were the same ones as before and we were going to the same region of Undermountain. </p><p></p><p>The DM told us specifically – out of game – that he would *not* be using the vampire. </p><p></p><p>So "John" left behind the undead slayer and played his gnome, as per the DMs request.</p><p></p><p>The DM did – in fact – use the vampire and had it kill "John's" gnome.</p><p></p><p>If that is not lying, what is? So this, then, is your revered "Rule 0." </p><p></p><p>This same DM berated another player, "Steve," for having bought the "I, Tyrant" book. The DM had been planning to use beholders in his game. He only berated "Steve" after the fact. He did it so much "Steve" give the book away.</p><p></p><p>So, the DM was determining which books players could and could not own. So this, then, is your revered "Rule 0." </p><p></p><p>This same DM completely changed the way skill rules worked. This essentially set all the players characters back four or five levels in terms of skills but advanced certain NPC's in terms of skills. The DM did so without speaking to us, the players, nor did he inform us until a situation where in it came up in game. At this time the characters failed. When "John" protested, the DM penalized his characters 2,500 XP.</p><p></p><p>He was changing the rules at his whim. So this, then, is your revered "Rule 0."</p><p></p><p>This same DM changed orcs to something like a 5 HD creatures – in the middle of a combat that was going well for the player characters – to make them more challenging.</p><p></p><p>He was changing the rules at his whim. So this, then, is your revered "Rule 0."</p><p></p><p>He changed the alignment of a player character without consulting the player of the character.</p><p></p><p>He was changing the rules at his whim. So this, then, is your revered "Rule 0."</p><p></p><p>This behavior is all part-and-parcel of the same behavior.</p><p></p><p>You cannot have it both ways. </p><p></p><p>Either one endorses "Rule 0" and this behavior or one does not endorse this behavior and "Rule 0." DM – protective of their power – always hate it when a player questions anything they do for any reason. </p><p></p><p>Protests otherwise are like a paper bell – they ring hollow.</p><p></p><p>One endorses complete DM power and unaccountability and that DMs’ are not to be hampered by players calling them on rule violations for any reason ever. Or one does not endorse this and suggests that players can question a DM without being penalized. It cannot go both ways anymore than a person can walk in opposite directions at the same time. </p><p></p><p>Their is only one thing a player can do when a DM changes a rule to suit themselves, lies, alter player characters, demands players do not buy books or some similar action.</p><p></p><p>That is to tell the DM what they did wrong and leave the game.</p></blockquote><p></p>
[QUOTE="The Grumpy Celt, post: 258608, member: 1019"] First, call me Grumpy. DMs’ want to be able to do anything they can at any time they want to the players through their characters. Being able to call them on the rules is in the best interests of the players. It is not in the best interest of the players to spend a lot of time and energy on a game onto have to lay prone – so to speak – and take whatever abuse the DM feels like vomiting up. In a previous campaign – the last 2E campaign in which I participated – we ran multiple characters and all the characters knew each other "in-game." One player, "John," ran an elf with the undead slayer kit. In one adventure into Undermountain the party encountered a vampire. The next time we were to go into Undermountain, "John" wanted to run his undead slayer in case we again encountered the vampire. This seemed to be a real possibility as several of the characters were the same ones as before and we were going to the same region of Undermountain. The DM told us specifically – out of game – that he would *not* be using the vampire. So "John" left behind the undead slayer and played his gnome, as per the DMs request. The DM did – in fact – use the vampire and had it kill "John's" gnome. If that is not lying, what is? So this, then, is your revered "Rule 0." This same DM berated another player, "Steve," for having bought the "I, Tyrant" book. The DM had been planning to use beholders in his game. He only berated "Steve" after the fact. He did it so much "Steve" give the book away. So, the DM was determining which books players could and could not own. So this, then, is your revered "Rule 0." This same DM completely changed the way skill rules worked. This essentially set all the players characters back four or five levels in terms of skills but advanced certain NPC's in terms of skills. The DM did so without speaking to us, the players, nor did he inform us until a situation where in it came up in game. At this time the characters failed. When "John" protested, the DM penalized his characters 2,500 XP. He was changing the rules at his whim. So this, then, is your revered "Rule 0." This same DM changed orcs to something like a 5 HD creatures – in the middle of a combat that was going well for the player characters – to make them more challenging. He was changing the rules at his whim. So this, then, is your revered "Rule 0." He changed the alignment of a player character without consulting the player of the character. He was changing the rules at his whim. So this, then, is your revered "Rule 0." This behavior is all part-and-parcel of the same behavior. You cannot have it both ways. Either one endorses "Rule 0" and this behavior or one does not endorse this behavior and "Rule 0." DM – protective of their power – always hate it when a player questions anything they do for any reason. Protests otherwise are like a paper bell – they ring hollow. One endorses complete DM power and unaccountability and that DMs’ are not to be hampered by players calling them on rule violations for any reason ever. Or one does not endorse this and suggests that players can question a DM without being penalized. It cannot go both ways anymore than a person can walk in opposite directions at the same time. Their is only one thing a player can do when a DM changes a rule to suit themselves, lies, alter player characters, demands players do not buy books or some similar action. That is to tell the DM what they did wrong and leave the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Question, RE: DM's wanting players "in the dark"
Top