Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Question, RE: DM's wanting players "in the dark"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SableWyvern" data-source="post: 258624" data-attributes="member: 1008"><p>I agree. But that doesn't mean there is anything wrong with adding a little bit more enjoyment if the opportunity to do so presents itself.</p><p></p><p></p><p></p><p>I can't help thinking that that is directed at my earlier comment re the favourite sword.</p><p></p><p>In your example, you added the Princess, which makes it a very clear cut decision. But there are a lot of circumstances where it is not so clear cut, and no amount of maturity will enable a person to be absolutely sure what he would have done, had the information at his disposal been different. It is quite possible for a good player to err on the side of safety and do something detrimental to his character, just to make sure that he isn't using his player knowledge. There <em>may</em> arise times when someone simply isn't sure when player knowledge is having an affect. I'll try a better example than the sword one I used previously.</p><p></p><p><em>The answer to the following riddle is <strong>Silence</strong>.</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>As soon as you speak my name I am gone.</em></p><p></p><p>Now, tell me whether or not you would have guessed the answer, and how long it would have taken you, if you had not known the answer first? What do you do if your PC comes across this riddle, and you already know the answer? (For the purposes of the argument, assume that your Int is roughly equal to your PC's.) Yes, you do your best to roleplay it. But wouldn't it be a damn sight easier if you didn't have to factor in your player knowledge?</p><p></p><p>Player knowledge does not preclude good roleplaying. But, it can make it harder - so why give out that information if it is relatively easy to keep it from a player?</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 258624, member: 1008"] I agree. But that doesn't mean there is anything wrong with adding a little bit more enjoyment if the opportunity to do so presents itself. I can't help thinking that that is directed at my earlier comment re the favourite sword. In your example, you added the Princess, which makes it a very clear cut decision. But there are a lot of circumstances where it is not so clear cut, and no amount of maturity will enable a person to be absolutely sure what he would have done, had the information at his disposal been different. It is quite possible for a good player to err on the side of safety and do something detrimental to his character, just to make sure that he isn't using his player knowledge. There [i]may[/i] arise times when someone simply isn't sure when player knowledge is having an affect. I'll try a better example than the sword one I used previously. [i]The answer to the following riddle is [b]Silence[/b]. As soon as you speak my name I am gone.[/i] Now, tell me whether or not you would have guessed the answer, and how long it would have taken you, if you had not known the answer first? What do you do if your PC comes across this riddle, and you already know the answer? (For the purposes of the argument, assume that your Int is roughly equal to your PC's.) Yes, you do your best to roleplay it. But wouldn't it be a damn sight easier if you didn't have to factor in your player knowledge? Player knowledge does not preclude good roleplaying. But, it can make it harder - so why give out that information if it is relatively easy to keep it from a player? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Question, RE: DM's wanting players "in the dark"
Top