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Question, RE: DM's wanting players "in the dark"
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<blockquote data-quote="Harlock" data-source="post: 258676" data-attributes="member: 4545"><p>This whole Rule Zero debate has gone a bit off track? We keep seeing very extreme examples of it. Rule Zero is meant for the DM to make changes to his game to make things fit in his world. It is not to be used as some blanket excuse in infantile player vs. DM games. Grumpy, if my DM was pulling crap like that, I'd leave the game, as you suggest. But, what about the times where I as a DM have made on the fly changes during combat? I'm not calling it rule zero because this was simply making the game better and not making anything fit my campaign or style of play. The example I'll give is this: My players are fighting something that should be a normal combat. Not the big bad guy, not too risky, just something for a little XP and some treasure. But for some reason (bad rolls, me rolling too high every time, maybe even a poor decision or two by the players, not because I have tweaked the monster in any way) the players are getting their asses handed to them. Know what I do? That X4 crit I just rolled that's gonna drop the only healer in the party to -11 just turned into a miss. Yeah, you heard me, I fudged a roll. Why? Because this is not an imortant encounter. This was filler to get them closer to their goal of getting a new level. Obviously I cannot do this everytime because the game becomes a cake walk and you might as well give them the DMG and tell them to take some major artifacts and all the gold and build a big freakin' volcano castle with lasers on it. </p><p></p><p>My point is that Players and DMs HAVE to work together in this game. The common goal should be to have fun. If fun for you is killing lots of stuff, or roleplaynig with NPCs all night or both or neither, the group should have the common goal to have fun. Rule Zero is not what you described. You described someone being an <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Don't confuse the two and by all means, find a new DM. Maybe you can try it yourself and see if it suits you? Best of luck.</p></blockquote><p></p>
[QUOTE="Harlock, post: 258676, member: 4545"] This whole Rule Zero debate has gone a bit off track? We keep seeing very extreme examples of it. Rule Zero is meant for the DM to make changes to his game to make things fit in his world. It is not to be used as some blanket excuse in infantile player vs. DM games. Grumpy, if my DM was pulling crap like that, I'd leave the game, as you suggest. But, what about the times where I as a DM have made on the fly changes during combat? I'm not calling it rule zero because this was simply making the game better and not making anything fit my campaign or style of play. The example I'll give is this: My players are fighting something that should be a normal combat. Not the big bad guy, not too risky, just something for a little XP and some treasure. But for some reason (bad rolls, me rolling too high every time, maybe even a poor decision or two by the players, not because I have tweaked the monster in any way) the players are getting their asses handed to them. Know what I do? That X4 crit I just rolled that's gonna drop the only healer in the party to -11 just turned into a miss. Yeah, you heard me, I fudged a roll. Why? Because this is not an imortant encounter. This was filler to get them closer to their goal of getting a new level. Obviously I cannot do this everytime because the game becomes a cake walk and you might as well give them the DMG and tell them to take some major artifacts and all the gold and build a big freakin' volcano castle with lasers on it. My point is that Players and DMs HAVE to work together in this game. The common goal should be to have fun. If fun for you is killing lots of stuff, or roleplaynig with NPCs all night or both or neither, the group should have the common goal to have fun. Rule Zero is not what you described. You described someone being an :):):):):):):). Don't confuse the two and by all means, find a new DM. Maybe you can try it yourself and see if it suits you? Best of luck. [/QUOTE]
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