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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Question re: Marking
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<blockquote data-quote="Colmarr" data-source="post: 4082925" data-attributes="member: 59182"><p>A few of the 4e monsters revealed at D&DXP have the ability to "mark" enemies but don't seem to have any way of capitalising on that marking.</p><p></p><p>eg. </p><p></p><p>[sblock=Human Guard]Human Guard; Level 1 Soldier</p><p>Medium Natural Humanoid XP 100</p><p>Initiative +4 Senses Perception +5</p><p>HP 31; Bloodied 15</p><p>AC 16, Fortitude 14, Reflex 13, Will 12</p><p>Speed 5</p><p>M Halberd (standard, at-will) * Weapon</p><p>Reach 2; +8 vs. AC; 1d10+2 damage, and the <strong>target is marked</strong> until the human guard’s next turn.</p><p>M Powerful strike (standard, recharge 5, 6) * Weapon</p><p>Requires Halberd; Reach 2; +8 vs. AC; 1d10+6 damage, and the target is knocked prone.</p><p>R Crossbow (standard, at will) * Weapon</p><p>Range 15/30; +7 vs. AC; 1d8+1 damage</p><p>Alignment: Any; Languages: Common</p><p>Skills: Streetwise +6</p><p>Str 15 (+2), Con 15 (+2), Dex 14 (+2), Int 10 (+0), Wis 11 (+0), Cha 12 (+1)</p><p>Equipment: Chainmail, Halberd, Crossbow w/ 20 bolts[/sblock]</p><p>[sblock=Skeleton Warrior]Skeleton Warrior, Level 3 Soldier</p><p>Medium Natural Animate (undead) XP 150</p><p>Initiative +6; Senses Perception +3, darkvision</p><p>HP 45; Bloodied 22</p><p>AC 18; Fortitude 15, Reflex 16, Will 15</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 5</p><p>M Longsword (standard, at-will) * Weapon</p><p>+10 vs. AC; 1d8+2 damage, and the <strong>target is marked</strong> until the Skeleton Warrior’s next turn; see also Speed of the Dead</p><p>Speed of the Dead</p><p>When making an opportunity attack, the Skeleton Warrior gains a +2 bonus to the attack roll, and deals an extra 1d6 damage.</p><p>Alignment: Unaligned; Languages: none</p><p>Str 15 (+3); Con 13 (+2); Dex 17 (+4); Int 3 (-3); Wis 14 (+3); Cha 3 (-3)</p><p>Equipment: Chainmail, large shield, longsword[/sblock]</p><p></p><p>Is this a design error, or is there more to marking then is immediately apparent from these stat blocks?</p></blockquote><p></p>
[QUOTE="Colmarr, post: 4082925, member: 59182"] A few of the 4e monsters revealed at D&DXP have the ability to "mark" enemies but don't seem to have any way of capitalising on that marking. eg. [sblock=Human Guard]Human Guard; Level 1 Soldier Medium Natural Humanoid XP 100 Initiative +4 Senses Perception +5 HP 31; Bloodied 15 AC 16, Fortitude 14, Reflex 13, Will 12 Speed 5 M Halberd (standard, at-will) * Weapon Reach 2; +8 vs. AC; 1d10+2 damage, and the [b]target is marked[/b] until the human guard’s next turn. M Powerful strike (standard, recharge 5, 6) * Weapon Requires Halberd; Reach 2; +8 vs. AC; 1d10+6 damage, and the target is knocked prone. R Crossbow (standard, at will) * Weapon Range 15/30; +7 vs. AC; 1d8+1 damage Alignment: Any; Languages: Common Skills: Streetwise +6 Str 15 (+2), Con 15 (+2), Dex 14 (+2), Int 10 (+0), Wis 11 (+0), Cha 12 (+1) Equipment: Chainmail, Halberd, Crossbow w/ 20 bolts[/sblock] [sblock=Skeleton Warrior]Skeleton Warrior, Level 3 Soldier Medium Natural Animate (undead) XP 150 Initiative +6; Senses Perception +3, darkvision HP 45; Bloodied 22 AC 18; Fortitude 15, Reflex 16, Will 15 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 5 M Longsword (standard, at-will) * Weapon +10 vs. AC; 1d8+2 damage, and the [b]target is marked[/b] until the Skeleton Warrior’s next turn; see also Speed of the Dead Speed of the Dead When making an opportunity attack, the Skeleton Warrior gains a +2 bonus to the attack roll, and deals an extra 1d6 damage. Alignment: Unaligned; Languages: none Str 15 (+3); Con 13 (+2); Dex 17 (+4); Int 3 (-3); Wis 14 (+3); Cha 3 (-3) Equipment: Chainmail, large shield, longsword[/sblock] Is this a design error, or is there more to marking then is immediately apparent from these stat blocks? [/QUOTE]
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Question re: Marking
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