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Question RE: Psionics
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<blockquote data-quote="Staffan" data-source="post: 341187" data-attributes="member: 907"><p>The problem is that when compared to a sorcerer, the psion has several levels of penalties: less oomph per day, multiple ability dependency, lower-quality damage powers, and vulnerability to psionic attacks (psionic combat is a liability, not an asset). They also know slightly fewer powers than a sorcerer knows spells (a 10th level psion knows 7/4/3/3/2/1 powers, a sorcerer knows 9/5/4/3/2/1) but on the other hand they get some spell effects via feats (Inertial Armor = Mage Armor) and some powers are more flexible than the equivalent spells (Animal Affinity vs. Bull's Strength/Cat's Grace/Endurance)..</p><p></p><p>They do have two abilities that slighty mitigate against these (better skills, and can use powers in armor - mind you, they don't get any armor proficiencies), plus that they get access to certain powers at a lower level than arcanists (mostly mind-affecting stuff), but I still think they come out behind.</p><p></p><p>IMC, I have removed psionic combat (I am adding a 2nd level single-target stunning power and a 5th level mind blast equivalent), and I'm using the "Secondary disciplines" and "Power scaling" optional rules from If Thoughts Could Kill. It will be interesting to see if that makes psions worthwhile.</p></blockquote><p></p>
[QUOTE="Staffan, post: 341187, member: 907"] The problem is that when compared to a sorcerer, the psion has several levels of penalties: less oomph per day, multiple ability dependency, lower-quality damage powers, and vulnerability to psionic attacks (psionic combat is a liability, not an asset). They also know slightly fewer powers than a sorcerer knows spells (a 10th level psion knows 7/4/3/3/2/1 powers, a sorcerer knows 9/5/4/3/2/1) but on the other hand they get some spell effects via feats (Inertial Armor = Mage Armor) and some powers are more flexible than the equivalent spells (Animal Affinity vs. Bull's Strength/Cat's Grace/Endurance).. They do have two abilities that slighty mitigate against these (better skills, and can use powers in armor - mind you, they don't get any armor proficiencies), plus that they get access to certain powers at a lower level than arcanists (mostly mind-affecting stuff), but I still think they come out behind. IMC, I have removed psionic combat (I am adding a 2nd level single-target stunning power and a 5th level mind blast equivalent), and I'm using the "Secondary disciplines" and "Power scaling" optional rules from If Thoughts Could Kill. It will be interesting to see if that makes psions worthwhile. [/QUOTE]
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Question RE: Psionics
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