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Question Re: Warden's Fury.
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<blockquote data-quote="DracoSuave" data-source="post: 5348621" data-attributes="member: 71571"><p>My impression is 'Why is the paladin superceding the warden's mark, when he's just gonna spend his attack dragon breathing it anyways.'</p><p></p><p>[code]</p><p>. P . . . . . . . . P is the Paladin</p><p>. DDD . . . . . . W W is the Wizard, D is the dragon</p><p>M DDD . . . . . . . M is the Warden... the Warden has the Dragon marked</p><p>. R . . . . . . . R is some other meleer</p><p>[/code]</p><p></p><p>This is the ideal formation. This sets it up so that the dragon can't go breath on the wizard without taking opportunity attacks. The dragon can only breath on one guy. The Paladin doesn't need to mark the Dragon, it's a waste of his minor action. But if he did (Holy Strike? Enfeebling Strike? I can see reasons for it) then you can grab the mark back no problem. But...</p><p></p><p>[code]</p><p>. . . . . . . . . . P is the Paladin</p><p>. DDD P . . . . . W is the Wizard, D is the dragon</p><p>M DDD . . W . . . . M is the Warden... the Warden has the Dragon marked</p><p>. R . . . . . . . R is some other meleer</p><p>[/code]</p><p></p><p>Is what it sounds like your position is. Why is the paladin marking when he'll get breathed on, hitting the wizard? The dragon probably has some reach, nothing is stopping him from shifting one and wailing on the wizard.</p><p></p><p>Forced movement is in the game for a reason. If you don't like where the Dragon is, instead of relying on just marks to deal with it, move the frikken thing to where you want it. Thorn Strike is probably one of the better Warden at-wills for this reason.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5348621, member: 71571"] My impression is 'Why is the paladin superceding the warden's mark, when he's just gonna spend his attack dragon breathing it anyways.' [code] . P . . . . . . . . P is the Paladin . DDD . . . . . . W W is the Wizard, D is the dragon M DDD . . . . . . . M is the Warden... the Warden has the Dragon marked . R . . . . . . . R is some other meleer [/code] This is the ideal formation. This sets it up so that the dragon can't go breath on the wizard without taking opportunity attacks. The dragon can only breath on one guy. The Paladin doesn't need to mark the Dragon, it's a waste of his minor action. But if he did (Holy Strike? Enfeebling Strike? I can see reasons for it) then you can grab the mark back no problem. But... [code] . . . . . . . . . . P is the Paladin . DDD P . . . . . W is the Wizard, D is the dragon M DDD . . W . . . . M is the Warden... the Warden has the Dragon marked . R . . . . . . . R is some other meleer [/code] Is what it sounds like your position is. Why is the paladin marking when he'll get breathed on, hitting the wizard? The dragon probably has some reach, nothing is stopping him from shifting one and wailing on the wizard. Forced movement is in the game for a reason. If you don't like where the Dragon is, instead of relying on just marks to deal with it, move the frikken thing to where you want it. Thorn Strike is probably one of the better Warden at-wills for this reason. [/QUOTE]
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Question Re: Warden's Fury.
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