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General Tabletop Discussion
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Question RE: Weapon Proficiency and Encounter Powers
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<blockquote data-quote="Grabuto138" data-source="post: 5394675" data-attributes="member: 61053"><p>Maybe the easiest way to think of it is: you apply those bonuses (including weapon focus etc.) once for each attack roll. So 1W, 2W it doesn't matter. The character only gets the bonus once. Further posts will amost certainly point out exceptions to this, but in your specific question the character only applies the bonus once. (Edit) Same with ability score modifiers, so basically it is: xW + ability modifier + feat bonus + magic bonus. But you must read the specific power because it can vary (look at Twin Strike, for example, and see if you can tell what I mean).</p><p> </p><p>The enounter power is spent. It really isn't that harsh, and it adds a level of drama. Be careful with those house rules because they have unintended consequences. Some (all the new ones, I think) Wizard powers cause damage on a miss. So you would be stepping on one of their advantages. The Slayer and Thief have encounter abilities slighter weaker than most enounter powers but they can invoke them after they roll the dice. This houserule would also makes them weaker. </p><p> </p><p>Also, the daily power is spent. Missing on your daily hurts but, once again, it adds drama. Since specific trumps general, powers marked "reliable" are NOT spent on a miss. And some daily powers have effects even if they miss. The relative strength among the various powers can be thrown out of wack if you change this casually.</p></blockquote><p></p>
[QUOTE="Grabuto138, post: 5394675, member: 61053"] Maybe the easiest way to think of it is: you apply those bonuses (including weapon focus etc.) once for each attack roll. So 1W, 2W it doesn't matter. The character only gets the bonus once. Further posts will amost certainly point out exceptions to this, but in your specific question the character only applies the bonus once. (Edit) Same with ability score modifiers, so basically it is: xW + ability modifier + feat bonus + magic bonus. But you must read the specific power because it can vary (look at Twin Strike, for example, and see if you can tell what I mean). The enounter power is spent. It really isn't that harsh, and it adds a level of drama. Be careful with those house rules because they have unintended consequences. Some (all the new ones, I think) Wizard powers cause damage on a miss. So you would be stepping on one of their advantages. The Slayer and Thief have encounter abilities slighter weaker than most enounter powers but they can invoke them after they roll the dice. This houserule would also makes them weaker. Also, the daily power is spent. Missing on your daily hurts but, once again, it adds drama. Since specific trumps general, powers marked "reliable" are NOT spent on a miss. And some daily powers have effects even if they miss. The relative strength among the various powers can be thrown out of wack if you change this casually. [/QUOTE]
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Question RE: Weapon Proficiency and Encounter Powers
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