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Question Re: Your 4e Adventure Design
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<blockquote data-quote="Robtheman" data-source="post: 5446716" data-attributes="member: 89625"><p>I alter nearly all the monsters my PCs face. Typical reasons include:</p><p></p><p>- De-Leveling to fit the challenge level, but still use thematically appropriate or interesting monsters.</p><p></p><p>- Adding powers to make the creature more dynamic and threatening without dropping huge damage bombs all the time. </p><p></p><p>- Adjusting the monsters to fit the combat setting. How would this orc tribe have adapted to living on top of massive rocks in a swamp? What strategies would help them survive.</p><p></p><p>- Making minions less lame. They are supposed to be bad guys, even if they are extras. Giving them a Trait that supports or fits with their boss just makes sense. Perhaps they run at the first sign of defeat, but their vicious bandit lord definitely taught them some tricks.</p></blockquote><p></p>
[QUOTE="Robtheman, post: 5446716, member: 89625"] I alter nearly all the monsters my PCs face. Typical reasons include: - De-Leveling to fit the challenge level, but still use thematically appropriate or interesting monsters. - Adding powers to make the creature more dynamic and threatening without dropping huge damage bombs all the time. - Adjusting the monsters to fit the combat setting. How would this orc tribe have adapted to living on top of massive rocks in a swamp? What strategies would help them survive. - Making minions less lame. They are supposed to be bad guys, even if they are extras. Giving them a Trait that supports or fits with their boss just makes sense. Perhaps they run at the first sign of defeat, but their vicious bandit lord definitely taught them some tricks. [/QUOTE]
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Question Re: Your 4e Adventure Design
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