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Question Re: Your 4e Adventure Design
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5447907" data-attributes="member: 1165"><p>I homebrew a lot.</p><p></p><p>I run Dark Sun, so I find I <em>have</em> to. The DSCC is pretty small as monster books go; it's missing a lot of monsters I liked from 2e. The PCs are 3rd-level, and there are no templars in the DSCC at that level, so naturally they have to be home-brewed. (Can't have Dark Sun without templars!) The lowest templar I've written up is 5th-level, so they're a little "meaty" but that's okay; their minions (usually not in the metagame sense of the word) tend to be 3rd-level. I also run templars a little closer to their 2e counterparts (eg being capable in melee, and more like clerics than warlocks).</p><p></p><p>Same with the dray, only worse. Not only were the levels too high, but DSCC just says to homebrew dray templar yourselves using the Psionic Adept monster theme. So I did! I have regular templars (4th-level), kalin riders (7th-level, so naturally I had to write up kalin too, who are also 7th-level), and defilers of 7th-level, which is still a bit nasty to be throwing at the PCs right now, but then they're not near Giustenal. (Well, actually, they're going near the Silt Sea next session...) <em>And</em> I did up 1st-generation dray as being much more similar to dragonborn than the 2e versions - they're usually 3rd-level, rather than the paragon monstrosities in the DSCC.</p><p></p><p>I've also blatantly stolen 3.x NPCs from <em>Enemies and Allies</em> and reworked them into 4e because... why not? Some of them were a chore to create, but they ended up looking like lots of fun. Alas, the only low-level NPCs I "stole" (as a group, that is) aren't the kinds of opponents the PCs are likely to face (a druid circle and very angry gnomes - the PCs hate defilers and there are no gnomes - or riding dogs - on Athas).</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5447907, member: 1165"] I homebrew a lot. I run Dark Sun, so I find I [i]have[/i] to. The DSCC is pretty small as monster books go; it's missing a lot of monsters I liked from 2e. The PCs are 3rd-level, and there are no templars in the DSCC at that level, so naturally they have to be home-brewed. (Can't have Dark Sun without templars!) The lowest templar I've written up is 5th-level, so they're a little "meaty" but that's okay; their minions (usually not in the metagame sense of the word) tend to be 3rd-level. I also run templars a little closer to their 2e counterparts (eg being capable in melee, and more like clerics than warlocks). Same with the dray, only worse. Not only were the levels too high, but DSCC just says to homebrew dray templar yourselves using the Psionic Adept monster theme. So I did! I have regular templars (4th-level), kalin riders (7th-level, so naturally I had to write up kalin too, who are also 7th-level), and defilers of 7th-level, which is still a bit nasty to be throwing at the PCs right now, but then they're not near Giustenal. (Well, actually, they're going near the Silt Sea next session...) [i]And[/i] I did up 1st-generation dray as being much more similar to dragonborn than the 2e versions - they're usually 3rd-level, rather than the paragon monstrosities in the DSCC. I've also blatantly stolen 3.x NPCs from [i]Enemies and Allies[/i] and reworked them into 4e because... why not? Some of them were a chore to create, but they ended up looking like lots of fun. Alas, the only low-level NPCs I "stole" (as a group, that is) aren't the kinds of opponents the PCs are likely to face (a druid circle and very angry gnomes - the PCs hate defilers and there are no gnomes - or riding dogs - on Athas). [/QUOTE]
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Question Re: Your 4e Adventure Design
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