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*Pathfinder & Starfinder
Question reegarding Craft (Armorsmithing) & Starting equipment
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<blockquote data-quote="Sigurd" data-source="post: 2603866" data-attributes="member: 19412"><p><strong>I'd allow it</strong></p><p></p><p>Craft has less risk than stealing stuff. It is not unreasonable to think that whoever taught the char to make armor helped him make, or gave him, a suit of armor to begin adventuring with.</p><p></p><p>Further the player has certainly paid for the armor. Aside from the question of whether this falls into the small stuff you shouldnt worry about, 4 skill points should give the char some advantage. At later levels will another member of your party resent the armor this char made or will they value the freedom of placing skill points elsewhere?</p><p></p><p>You might represent a risk of failure with a craft skill check. I wouldnt.</p><p></p><p>The arguement that thieving could do the same thing is flawed because stealing more equipment would mean an earlier beginning to the thief's career than 1st level. That would require role play and a possibility of terrible failure.</p><p></p><p>I sometimes let Wizards start with their intelligence bonus in 1st level scrolls so long as they draw from their own spell book. Unless players instantly sell these helping hands I don think its an abuse.</p><p></p><p>If other players object, let them do it as well. I dont think it hurts game balance much.</p><p></p><p>Sigurd</p><p></p><p></p><p></p><p>Besides, this way the DM can look at the char after a string of bad luck and say.... </p><p></p><p>'Maybe its your armor?'</p></blockquote><p></p>
[QUOTE="Sigurd, post: 2603866, member: 19412"] [b]I'd allow it[/b] Craft has less risk than stealing stuff. It is not unreasonable to think that whoever taught the char to make armor helped him make, or gave him, a suit of armor to begin adventuring with. Further the player has certainly paid for the armor. Aside from the question of whether this falls into the small stuff you shouldnt worry about, 4 skill points should give the char some advantage. At later levels will another member of your party resent the armor this char made or will they value the freedom of placing skill points elsewhere? You might represent a risk of failure with a craft skill check. I wouldnt. The arguement that thieving could do the same thing is flawed because stealing more equipment would mean an earlier beginning to the thief's career than 1st level. That would require role play and a possibility of terrible failure. I sometimes let Wizards start with their intelligence bonus in 1st level scrolls so long as they draw from their own spell book. Unless players instantly sell these helping hands I don think its an abuse. If other players object, let them do it as well. I dont think it hurts game balance much. Sigurd Besides, this way the DM can look at the char after a string of bad luck and say.... 'Maybe its your armor?' [/QUOTE]
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Question reegarding Craft (Armorsmithing) & Starting equipment
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