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*Pathfinder & Starfinder
Question Regarding Cohorts (& Leadership)
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<blockquote data-quote="Pax" data-source="post: 1464198" data-attributes="member: 6875"><p>*sigh* I <em>knew</em> there was a reason not to take you back off of being blocked. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p> </p><p></p><p> Where does Leadership say that? Where does it specify that the cohort must be there solely to buff the party? Why can't you, for example, get a good, defense-oriented fighter who maneuvers to provide you with flanking bonusses, along with "aid another" benefits, while fighting defensively and making heavy use of combat expertise ... ?</p><p></p><p></p><p> Um; "canonical" means "it was written explicitly to be thus". Where does it <strong>say</strong> the purpose of Leadership is to generate a "party medic" ... ?</p><p></p><p></p><p> Why? Why can't you have a sorceror with Magic Missile, Scorching Ray, Spectral Hand / Vampiric Touch, and other "no save allowed" spells ... ?</p><p></p><p></p><p> I tend to play sorcerors, so I'd consider such a character to be rather intruding on my own out-of-combat "schtick" and be <strong>doubly</strong> ticked at the cohort's presence.</p><p> </p><p></p><p> If you insist that cohorts <strong>must</strong> be wallflowers, then that's <strong>your</strong> problem. A cohort, <em>properly supported by his attached PC</em>, can make that PC significantly more powerful.</p><p></p><p> But the Cohort sticks to the character <strong>who took the leadership feat</strong>; loyalty to the other PC's is entirely <strong>secondary</strong> to that (if the PC leaves the group, for example, the cohort <strong>will</strong> go with him).</p><p></p><p></p><p>No, it doesn't. Party <em>cohesion</em> depends on valuing teamwork; Leadership depends on taking the feat, and only on taking the feat.</p><p></p><p></p><p>You can fully value teamwork, and still want your own character to "get ahead"; in that case, having to pay for someone else's "disposable buddy" (as the cohort has been called) <strong>is</strong> going to rankle.</p><p></p><p></p><p> Hmm. Considering what you can <strong>get</strong> for a cohort, the odds are that it <strong>wont</strong> be a significant enough advantage <em>for the whole party</em>, to warrant the <strong>cost</strong> <em>to the whole party</em>.</p><p></p><p> Especially when you look at the alternate ways to GET a cohort. The feat <em>Dragon Cohort</em>, for example, gives you a dragon cohort (with a special 3-point discount on ECL) - that's in the Draconomicon, mind.</p><p></p><p> And you can look at some alternate ways to USE one's cohort. A paladin, for example, might profit <strong>greatly</strong> by having their Cohort also be their <strong>mount</strong>. A Paladin(15) with an ECL(11) mount ... well, that paladin is obviously going to be much happier with his mount, and likely to be very happy with the benefit he gained.</p><p></p><p> But other than making the paladin more capable in and out of combat, that particular cohort isn't going to benefit the <strong>party</strong>, now, is it?</p><p></p><p> So why should anyone <strong>else</strong> be amortising the level advancement of the Paladin's Cohort?</p></blockquote><p></p>
[QUOTE="Pax, post: 1464198, member: 6875"] *sigh* I [i]knew[/i] there was a reason not to take you back off of being blocked. :( Where does Leadership say that? Where does it specify that the cohort must be there solely to buff the party? Why can't you, for example, get a good, defense-oriented fighter who maneuvers to provide you with flanking bonusses, along with "aid another" benefits, while fighting defensively and making heavy use of combat expertise ... ? Um; "canonical" means "it was written explicitly to be thus". Where does it [b]say[/b] the purpose of Leadership is to generate a "party medic" ... ? Why? Why can't you have a sorceror with Magic Missile, Scorching Ray, Spectral Hand / Vampiric Touch, and other "no save allowed" spells ... ? I tend to play sorcerors, so I'd consider such a character to be rather intruding on my own out-of-combat "schtick" and be [b]doubly[/b] ticked at the cohort's presence. If you insist that cohorts [b]must[/b] be wallflowers, then that's [b]your[/b] problem. A cohort, [i]properly supported by his attached PC[/i], can make that PC significantly more powerful. But the Cohort sticks to the character [b]who took the leadership feat[/b]; loyalty to the other PC's is entirely [b]secondary[/b] to that (if the PC leaves the group, for example, the cohort [b]will[/b] go with him). No, it doesn't. Party [i]cohesion[/i] depends on valuing teamwork; Leadership depends on taking the feat, and only on taking the feat. You can fully value teamwork, and still want your own character to "get ahead"; in that case, having to pay for someone else's "disposable buddy" (as the cohort has been called) [b]is[/b] going to rankle. Hmm. Considering what you can [b]get[/b] for a cohort, the odds are that it [b]wont[/b] be a significant enough advantage [i]for the whole party[/i], to warrant the [b]cost[/b] [i]to the whole party[/i]. Especially when you look at the alternate ways to GET a cohort. The feat [i]Dragon Cohort[/i], for example, gives you a dragon cohort (with a special 3-point discount on ECL) - that's in the Draconomicon, mind. And you can look at some alternate ways to USE one's cohort. A paladin, for example, might profit [b]greatly[/b] by having their Cohort also be their [b]mount[/b]. A Paladin(15) with an ECL(11) mount ... well, that paladin is obviously going to be much happier with his mount, and likely to be very happy with the benefit he gained. But other than making the paladin more capable in and out of combat, that particular cohort isn't going to benefit the [b]party[/b], now, is it? So why should anyone [b]else[/b] be amortising the level advancement of the Paladin's Cohort? [/QUOTE]
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