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Question Regarding Cohorts (& Leadership)
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<blockquote data-quote="Pax" data-source="post: 1467250" data-attributes="member: 6875"><p>If it doesn't say that, then don't hold it up like it's a rules-based argument.</p><p></p><p></p><p></p><p> I'd advise you to <em>read</em> what you're dismissing. The concept is, the defense-oriented fighter is using the "Attack to aid another" action, as well as moving to flanking position on whichever beasty his "PC buddy" is fighting. If the PC is a rogue, that <em>dramatically</em> increases <strong>his</strong> combat effectiveness, without <strong>directly</strong> benefitting <strong>anyone</strong> else in the party (and as for indirect benefits ... feh, the party gets plenty of similar "indirect benefits" if the fighter has a good magic sword, but THAT doesn't cost them any XP ...).</p><p></p><p> As a direct result, this character will never swing to hit an AC higher than <strong>10</strong>. And even fighting defensively AND making the maximum use out of Combat Expertise ... that's going to be a very easy AC to hit: with a net of +0 to hit, that's still a 50/50 chance; +5, and it's 75% likely to succeed; at +9 or more, it becomes "don't roll a 1".</p><p></p><p> If the cohort is a swashbuckler/duellist, their AC can be "sufficient"; a defending weapon, a nice buckler, maybe some "Castoff" quality bracers of armor, good Dexterity and Intelligence ... throw in neat tricks like <em>Elusive Target</em> and similar, and his survivability goes way up.</p><p></p><p> Meanwhile, this cohort's entire <em>raison d'etre[i/] is to provide flanking to his Rogue buddy, and take the <em>attack to aid another</em> action so that the rogue is more likely to hit. He's not around to rush to the aid of anyof hte other PC's; depending on his alignment, he might (or might not) doso anyway. But if left to choose between saving the Rogue, or the Wizard ... the <strong>rogue</strong> is who the cohort follows, so the <strong>rogue</strong> is who the cohort saves!</em></p><p><em></em></p><p><em></em></p><p><em> I suggest you ensure your own <strong>TOTAL</strong> expertise with the language, before posting statements like that.</em></p><p><em></em></p><p><em></em></p><p><em> And "canon" itself comes out:</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em> Between those two, when discussing the <strong>rules-based mechanics of a game</strong>, I think it is clear that "canonical" should and does - <em>when properly used</em> - refer to the <strong>rules</strong>, not to what hong happens to think is the most efficient (mis)use <strong>of</strong> said rules.</em></p><p><em></em></p><p><em></em></p><p><em> Translation: Far be it from you, to back up your wild and unsupported claims and misrepresentations, with any actual <strong>references</strong> to the RAW.</em></p><p><em></em></p><p><em></em></p><p><em> The touch attack can be solved with a True Strike spell, and similar. The SR - well, that character wouldn't far as well against higher-SR creatires, <strong>but</strong> that's hardly going to be the MAJORITY of encounters the party has!</em></p><p><em></em></p><p><em></em></p><p><em> "Wallflower" means a character who stands on the sidelines and does <strong>nothing</strong> during an encounter - basically, what one woudl expect from your "party medic" sort of character.</em></p><p><em></em></p><p><em></em></p><p><em> There's no straw man here, and besides, I'd much rather choke <strong>you</strong>; I'm sure that would be <em>ever</em> so pleasant!</em></p><p><em></em></p><p><em></em></p><p><em> That's not a matter of teamwork. The paladin's mount isn't going to feel as loyal to the party rogue or barbarian, as it feels to the paladin. Similarly, the rogue's fighter/duellist cohort isn't going to feel as loyal to the wizard as she feels towards the <strong>rogue</strong>. After all, the <strong>rogue</strong> spent the feat to <strong>get</strong> the cohort!</em></p><p><em></em></p><p><em></em></p><p><em> And why do you so readily equate an unequal degree of loyalty with a situation in which backstabbing and betrayal are rampant? One can be lacking in especial loyalty to someone, and <strong>not</strong> be inclined to "slit [their] throats". "Not being loyal" is <strong>not</strong> the same as "being an enemy".</em></p><p><em></em></p><p><em> I am, for example, not in any way <strong>loyal</strong> to the nation of ... oh, say ... Belgium. But I hold no enmity for that nation, nor for it's people. I am, one might say ... <em>entirely neutral</em> towards Belgium and it's people. *gasp!*</em></p><p><em></em></p><p><em></em></p><p><em> No, not "as dictated by the needs of the <strong>party</strong>" ... try "as dictated by the needs and desires of the <strong>character</strong> who actually took the feat in question".</em></p><p><em></em></p><p><em></em></p><p><em> If it's not <strong>my</strong> cohort, it's not getting any of <strong>my</strong> XP; it's just that simple. If I take the <strong>Improved Familiar</strong> feat, and get a much more combat-worthy familiar than normal ... <strong>that</strong> doesn't cost me, or anyone else, any XP; the beneits to the whole party would be measurably similar to having a cohort around. So why, then, should the sidekick someone else gets with <em>Leadership</em>, or similar, cost anyone XP?</em></p><p><em></em></p><p><em></em></p><p><em> Paladins are the most likely folks to have a mount - but not the <strong>only</strong> ones. Other examples include the Halfling Outrider (Complete Warrior), Aglarondan Griffonrider (Unapproachable East), Shaaryan Hunter (Player's Guide to Faerun), and Dragonrider (Draconomicon). And those are just examples of PrC's whose abilities <strong>revolve</strong> around fighting while mounted, and/or who gain significant advantages when mounted.</em></p><p><em></em></p><p><em> An ordinary <strong>fighter</strong> could choose to be a mounted warrior, as could a cleric, rogue, etc. And a cohort-mount would be <strong>much</strong> more likely to survive a combat, than an ordinary "off the shelf" mount!</em></p><p><em></em></p><p><em></em></p><p><em> Has your already apparently-minimal proficiency with the english language failed you yet again? Allow me, then, to elucidate: other thanmaking the paladin more capable in combat - much as a better magic sword would, or a magic item that provided some similarly-measurable numeric benefit - a cohort-mount <em>is of no direct benefit to the rest of the party</em>.</em></p><p><em></em></p><p><em></em></p><p><em>Then why don't you reduce everyone's XP awards when the fighter gets a <strong>nice</strong> new magic sword? Isn't it true that anythign the sword helps to kill, isn't killing the rest of the party?</em></p><p><em></em></p><p><em>What about a Druid's animal companion? Anything <strong>it</strong> kills, isn't killing the rest of the party, either. Why doesn't the Animal Companion <strong>also</strong> cost everyone XP ... ?</em></p><p><em></em></p><p><em>...</em></p><p><em></em></p><p><em>So, are <strong>you</strong> done choking <strong>your</strong> straw man?</em></p><p><em></em></p><p><em></em></p><p><em> The point is, the cohort isn't <strong>required</strong> to be of benefit to the party, it is only <strong>required</strong> to be of benefit to the one character who took the actual feat. ERgo, <strong>other</strong> members of the party should not be penalised by receiving less experience points simply because the cohort is hanging around ...</em></p></blockquote><p></p>
[QUOTE="Pax, post: 1467250, member: 6875"] If it doesn't say that, then don't hold it up like it's a rules-based argument. I'd advise you to [i]read[/i] what you're dismissing. The concept is, the defense-oriented fighter is using the "Attack to aid another" action, as well as moving to flanking position on whichever beasty his "PC buddy" is fighting. If the PC is a rogue, that [i]dramatically[/i] increases [b]his[/b] combat effectiveness, without [b]directly[/b] benefitting [b]anyone[/b] else in the party (and as for indirect benefits ... feh, the party gets plenty of similar "indirect benefits" if the fighter has a good magic sword, but THAT doesn't cost them any XP ...). As a direct result, this character will never swing to hit an AC higher than [b]10[/b]. And even fighting defensively AND making the maximum use out of Combat Expertise ... that's going to be a very easy AC to hit: with a net of +0 to hit, that's still a 50/50 chance; +5, and it's 75% likely to succeed; at +9 or more, it becomes "don't roll a 1". If the cohort is a swashbuckler/duellist, their AC can be "sufficient"; a defending weapon, a nice buckler, maybe some "Castoff" quality bracers of armor, good Dexterity and Intelligence ... throw in neat tricks like [i]Elusive Target[/i] and similar, and his survivability goes way up. Meanwhile, this cohort's entire [i]raison d'etre[i/] is to provide flanking to his Rogue buddy, and take the [i]attack to aid another[/i] action so that the rogue is more likely to hit. He's not around to rush to the aid of anyof hte other PC's; depending on his alignment, he might (or might not) doso anyway. But if left to choose between saving the Rogue, or the Wizard ... the [b]rogue[/b] is who the cohort follows, so the [b]rogue[/b] is who the cohort saves! I suggest you ensure your own [b]TOTAL[/b] expertise with the language, before posting statements like that. And "canon" itself comes out: Between those two, when discussing the [b]rules-based mechanics of a game[/b], I think it is clear that "canonical" should and does - [i]when properly used[/i] - refer to the [b]rules[/b], not to what hong happens to think is the most efficient (mis)use [b]of[/b] said rules. Translation: Far be it from you, to back up your wild and unsupported claims and misrepresentations, with any actual [b]references[/b] to the RAW. The touch attack can be solved with a True Strike spell, and similar. The SR - well, that character wouldn't far as well against higher-SR creatires, [b]but[/b] that's hardly going to be the MAJORITY of encounters the party has! "Wallflower" means a character who stands on the sidelines and does [b]nothing[/b] during an encounter - basically, what one woudl expect from your "party medic" sort of character. There's no straw man here, and besides, I'd much rather choke [b]you[/b]; I'm sure that would be [i]ever[/i] so pleasant! That's not a matter of teamwork. The paladin's mount isn't going to feel as loyal to the party rogue or barbarian, as it feels to the paladin. Similarly, the rogue's fighter/duellist cohort isn't going to feel as loyal to the wizard as she feels towards the [b]rogue[/b]. After all, the [b]rogue[/b] spent the feat to [b]get[/b] the cohort! And why do you so readily equate an unequal degree of loyalty with a situation in which backstabbing and betrayal are rampant? One can be lacking in especial loyalty to someone, and [b]not[/b] be inclined to "slit [their] throats". "Not being loyal" is [b]not[/b] the same as "being an enemy". I am, for example, not in any way [b]loyal[/b] to the nation of ... oh, say ... Belgium. But I hold no enmity for that nation, nor for it's people. I am, one might say ... [i]entirely neutral[/i] towards Belgium and it's people. *gasp!* No, not "as dictated by the needs of the [b]party[/b]" ... try "as dictated by the needs and desires of the [b]character[/b] who actually took the feat in question". If it's not [b]my[/b] cohort, it's not getting any of [b]my[/b] XP; it's just that simple. If I take the [b]Improved Familiar[/b] feat, and get a much more combat-worthy familiar than normal ... [b]that[/b] doesn't cost me, or anyone else, any XP; the beneits to the whole party would be measurably similar to having a cohort around. So why, then, should the sidekick someone else gets with [i]Leadership[/i], or similar, cost anyone XP? Paladins are the most likely folks to have a mount - but not the [b]only[/b] ones. Other examples include the Halfling Outrider (Complete Warrior), Aglarondan Griffonrider (Unapproachable East), Shaaryan Hunter (Player's Guide to Faerun), and Dragonrider (Draconomicon). And those are just examples of PrC's whose abilities [b]revolve[/b] around fighting while mounted, and/or who gain significant advantages when mounted. An ordinary [b]fighter[/b] could choose to be a mounted warrior, as could a cleric, rogue, etc. And a cohort-mount would be [b]much[/b] more likely to survive a combat, than an ordinary "off the shelf" mount! Has your already apparently-minimal proficiency with the english language failed you yet again? Allow me, then, to elucidate: other thanmaking the paladin more capable in combat - much as a better magic sword would, or a magic item that provided some similarly-measurable numeric benefit - a cohort-mount [i]is of no direct benefit to the rest of the party[/i]. Then why don't you reduce everyone's XP awards when the fighter gets a [b]nice[/b] new magic sword? Isn't it true that anythign the sword helps to kill, isn't killing the rest of the party? What about a Druid's animal companion? Anything [b]it[/b] kills, isn't killing the rest of the party, either. Why doesn't the Animal Companion [b]also[/b] cost everyone XP ... ? ... So, are [b]you[/b] done choking [b]your[/b] straw man? The point is, the cohort isn't [b]required[/b] to be of benefit to the party, it is only [b]required[/b] to be of benefit to the one character who took the actual feat. ERgo, [b]other[/b] members of the party should not be penalised by receiving less experience points simply because the cohort is hanging around ...[/i] [/QUOTE]
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