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General Tabletop Discussion
*Pathfinder & Starfinder
Question Regarding Cohorts (& Leadership)
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<blockquote data-quote="hong" data-source="post: 1468390" data-attributes="member: 537"><p>Are you arguing with yourself again, Paxie? That, too, will make you go blind, you know.</p><p> </p><p> </p><p>I am trying, and failing, to find the point of this paragraph. Do you think that having a cohort be the party medic somehow rules out being able to shoulder your share of the danger with greater confidence and ability? Do you think that having a utility mage cohort means the same thing?</p><p> </p><p> </p><p>Ah, this must be a new meaning of "obviously" that I wasn't previously aware of, <strong>boldface</strong> notwithstanding.</p><p> </p><p> </p><p>You're arguing with yourself again, Paxie. But for your edification, I will elaborate. And I know you're reading this, ignore list or no ignore list. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p> </p><p>The job of a cohort is to supplement a character's abilities in a party. Typically, this involves providing extra skills or powers, including tactical options, that the character can exploit. The job of a cohort does not, however, include any requirement that the cohort must be able to compete for spotlight time with the PCs in the group. In fact, since the cohort is an NPC, competing for spotlight time is often actively discouraged. A character who brings with him the combination of extra skills + no spotlight time is usually referred to in the shorthand as "supporting cast".</p><p> </p><p>None of this is rules-based, despite your desperate attempts to erect a strawman. It has all to do with understanding what D&D is about, and what Leadership brings to a party. You are, of course, free to go outside these guidelines. You can build yourself a barbarian cohort who charges into battle every time, and gets himself killed. You can build yourself a sorcerer cohort who keeps trying to outdo the PC sorc, fails repeatedly, and gets everyone annoyed with you. All you prove is your silliness, but don't let that stop you.</p><p> </p><p> </p><p>I never claimed it was, Paxie. Try again.</p><p> </p><p> </p><p>Whatever you say.</p><p> </p><p> </p><p>I can distinguish between the two quite well, thank you. I do not, however, consider the difference particularly relevant in the context of this discussion; possibly this is because I value teamwork, and you do not. Not to mention that your <strong>in</strong>ability to <strong>spell</strong> <em>appalling</em> is <strong>itself <em>appalling</em></strong>.</p><p> </p><p> </p><p>A level prerequisite is a Clayton's prerequisite. It provides no significant barrier to entry; all it does is delay taking the feat. This is a barrier only insofar as time has value; if you create a character starting at 6th or higher level (as will usually happen at least once in any long-running campaign), it's not a barrier at all.</p><p> </p><p> </p><p>And, of course, this is a completely relevant argument because a cohort is no better than a +1 sword. In Paxie's view anyway.</p><p> </p><p>I repeat: you have no idea how to use Leadership.</p><p> </p><p> </p><p>If you think that not abusing, misusing or ill-treating a party member (and that's what a cohort is, regardless of their status as an NPC) somehow constitutes "work", then clearly you have no idea what D&D is about. Perhaps you should stick to arena games after all.</p><p> </p><p> </p><p>And what is a cohort, but an individual?</p><p> </p><p> </p><p>Perhaps it should too, given how much mileage a well-played mount can provide. A lot of D&D's rules for obtaining sidekicks overlap to unnecessary degrees.</p><p> </p><p> </p><p>Sure, sure, that's what they all say.</p><p> </p><p> </p><p>I could never do that, considering that <strong>boldface</strong> and <em>italics</em> are not part of the real world.</p><p> </p><p> </p><p>Considering what benefits you can get from that feat, and what benefits everyone else can get, it's a bargain.</p><p> </p><p> </p><p>Until the next time, anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p> </p><p> </p><p>No, Paxie, this is not going to get you into my sig.</p></blockquote><p></p>
[QUOTE="hong, post: 1468390, member: 537"] Are you arguing with yourself again, Paxie? That, too, will make you go blind, you know. I am trying, and failing, to find the point of this paragraph. Do you think that having a cohort be the party medic somehow rules out being able to shoulder your share of the danger with greater confidence and ability? Do you think that having a utility mage cohort means the same thing? Ah, this must be a new meaning of "obviously" that I wasn't previously aware of, [b]boldface[/b] notwithstanding. You're arguing with yourself again, Paxie. But for your edification, I will elaborate. And I know you're reading this, ignore list or no ignore list. :cool: The job of a cohort is to supplement a character's abilities in a party. Typically, this involves providing extra skills or powers, including tactical options, that the character can exploit. The job of a cohort does not, however, include any requirement that the cohort must be able to compete for spotlight time with the PCs in the group. In fact, since the cohort is an NPC, competing for spotlight time is often actively discouraged. A character who brings with him the combination of extra skills + no spotlight time is usually referred to in the shorthand as "supporting cast". None of this is rules-based, despite your desperate attempts to erect a strawman. It has all to do with understanding what D&D is about, and what Leadership brings to a party. You are, of course, free to go outside these guidelines. You can build yourself a barbarian cohort who charges into battle every time, and gets himself killed. You can build yourself a sorcerer cohort who keeps trying to outdo the PC sorc, fails repeatedly, and gets everyone annoyed with you. All you prove is your silliness, but don't let that stop you. I never claimed it was, Paxie. Try again. Whatever you say. I can distinguish between the two quite well, thank you. I do not, however, consider the difference particularly relevant in the context of this discussion; possibly this is because I value teamwork, and you do not. Not to mention that your [b]in[/b]ability to [b]spell[/b] [i]appalling[/i] is [b]itself [i]appalling[/i][/b]. A level prerequisite is a Clayton's prerequisite. It provides no significant barrier to entry; all it does is delay taking the feat. This is a barrier only insofar as time has value; if you create a character starting at 6th or higher level (as will usually happen at least once in any long-running campaign), it's not a barrier at all. And, of course, this is a completely relevant argument because a cohort is no better than a +1 sword. In Paxie's view anyway. I repeat: you have no idea how to use Leadership. If you think that not abusing, misusing or ill-treating a party member (and that's what a cohort is, regardless of their status as an NPC) somehow constitutes "work", then clearly you have no idea what D&D is about. Perhaps you should stick to arena games after all. And what is a cohort, but an individual? Perhaps it should too, given how much mileage a well-played mount can provide. A lot of D&D's rules for obtaining sidekicks overlap to unnecessary degrees. Sure, sure, that's what they all say. I could never do that, considering that [b]boldface[/b] and [i]italics[/i] are not part of the real world. Considering what benefits you can get from that feat, and what benefits everyone else can get, it's a bargain. Until the next time, anyway. :cool: No, Paxie, this is not going to get you into my sig. [/QUOTE]
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