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Question regarding Evasion
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<blockquote data-quote="Deset Gled" data-source="post: 3946283" data-attributes="member: 7808"><p>The text you quoted has the answer. Evasion works "against an attack that normally deals half damage on a successful save". Magic has nothing to do with it.</p><p></p><p>But noting that, its worth pointing out that the cloak is a horribly designed item. First, we already have a mechanic for shrugging off damage from non-magical attacks. It's called Damage Reduction. Second, making this an absolute protection is ridiculous. I have a mental image of a Colossus picking up an enormous boulder, using it to smash a castle housing someone wearing the cloak, and then watching the boulder disapear because it's not magically enchanted. Third, adding a reflex save to every attack is bad game design; the extra roll every time someone attacks you with a mundane arrow will just slow down play. Fourth, making the save a fixed number that doesn't take into account the skill of the person attacking you is just plain stupid. So an epic archer with a magic bow and +10 arrow has the same change of hitting you as a level 1 commoner with a +1 arrow, based on your ability to dodge it? Finally, making that number so ridiculously low that anyone with a decent build can make it 95% of the time by the time they can afford the item was rather poor planning.</p><p></p><p>My only conclusion can be that this item was designed by a large number of monkey's sitting behind typewriters, and that your DM should simply ban it, or rewrite it from the ground up.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 3946283, member: 7808"] The text you quoted has the answer. Evasion works "against an attack that normally deals half damage on a successful save". Magic has nothing to do with it. But noting that, its worth pointing out that the cloak is a horribly designed item. First, we already have a mechanic for shrugging off damage from non-magical attacks. It's called Damage Reduction. Second, making this an absolute protection is ridiculous. I have a mental image of a Colossus picking up an enormous boulder, using it to smash a castle housing someone wearing the cloak, and then watching the boulder disapear because it's not magically enchanted. Third, adding a reflex save to every attack is bad game design; the extra roll every time someone attacks you with a mundane arrow will just slow down play. Fourth, making the save a fixed number that doesn't take into account the skill of the person attacking you is just plain stupid. So an epic archer with a magic bow and +10 arrow has the same change of hitting you as a level 1 commoner with a +1 arrow, based on your ability to dodge it? Finally, making that number so ridiculously low that anyone with a decent build can make it 95% of the time by the time they can afford the item was rather poor planning. My only conclusion can be that this item was designed by a large number of monkey's sitting behind typewriters, and that your DM should simply ban it, or rewrite it from the ground up. [/QUOTE]
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