Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
Question regarding possible evolution of a sapient quadruped specie
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 6580794" data-attributes="member: 177"><p>See the Fithp, from Larry Niven's novel, <em><a href="http://en.wikipedia.org/wiki/Footfall" target="_blank">Footfall</a></em> for small elephantine sentient creatures.</p><p></p><p></p><p></p><p>Well, it is important to note that we don't have "information", as we have no examples of such that we know of. We only have speculation about how it could happen.</p><p></p><p>We then have questions - what do you mean by "fine manipulation". Parrots, ravens, and crows do a whole lot of manipulation with beak, claw (and, in the parrot's case, tongue). These are also pretty smart birds. Dolphins don't do much physical manipulation of objects, but they do a lot or manipulation of prey with aggressive sonar. A group of hunting dolphins are... sort of like playing soccer with the prey as the ball, a complex interaction.</p><p></p><p>You then get the issue of - if a creature is smart enough for fine manipulation, if there are individuals who are better at it, they will tend to survive better, such that if the species brains are capable of it, over evolutionary timescales they may be apt to develop the ability.</p><p></p><p>The key note for intelligence is this - it costs a lot of energy. The human brain burns up something like 20% of our body's energy budget. If you aren't using it for something valuable, that extra energy burn is a competitive disadvantage. So, for any creature you want to be smart, there should be some way for it to *use* those smarts. Their behaviors should be complex - whether those be social behaviors, or interactions with the environment that don't include direct physical manipulation.</p><p></p><p>But, in game terms you may be setting yourself for an issue - how many people are going to be interested in playing a character with very limited interactions with the environment? It sounds cool as a concept, but the player may end up feeling like they spend most of their time, well, sitting on their hands.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6580794, member: 177"] See the Fithp, from Larry Niven's novel, [i][url=http://en.wikipedia.org/wiki/Footfall]Footfall[/url][/i] for small elephantine sentient creatures. Well, it is important to note that we don't have "information", as we have no examples of such that we know of. We only have speculation about how it could happen. We then have questions - what do you mean by "fine manipulation". Parrots, ravens, and crows do a whole lot of manipulation with beak, claw (and, in the parrot's case, tongue). These are also pretty smart birds. Dolphins don't do much physical manipulation of objects, but they do a lot or manipulation of prey with aggressive sonar. A group of hunting dolphins are... sort of like playing soccer with the prey as the ball, a complex interaction. You then get the issue of - if a creature is smart enough for fine manipulation, if there are individuals who are better at it, they will tend to survive better, such that if the species brains are capable of it, over evolutionary timescales they may be apt to develop the ability. The key note for intelligence is this - it costs a lot of energy. The human brain burns up something like 20% of our body's energy budget. If you aren't using it for something valuable, that extra energy burn is a competitive disadvantage. So, for any creature you want to be smart, there should be some way for it to *use* those smarts. Their behaviors should be complex - whether those be social behaviors, or interactions with the environment that don't include direct physical manipulation. But, in game terms you may be setting yourself for an issue - how many people are going to be interested in playing a character with very limited interactions with the environment? It sounds cool as a concept, but the player may end up feeling like they spend most of their time, well, sitting on their hands. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Question regarding possible evolution of a sapient quadruped specie
Top