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<blockquote data-quote="I'm A Banana" data-source="post: 5754541" data-attributes="member: 2067"><p>Stalker's Mist is quite nice, but it makes anybody in it sitting ducks for an area attack. It is also key to grok the obscured terrain rules.</p><p></p><p>Specifically, with Stalker's Mist, only characters in the mist benefit from concealment. From the Obscured Terrain rules:</p><p></p><p></p><p></p><p>So if the beast is attacking into the obscured terrain from range, then the beast takes a -5 penalty on the attack.</p><p></p><p>If the beast is attacking into obscured terrain from melee, it's only a -2 (reg'lar concealment, not total), assuming the melee isn't reach or something. </p><p></p><p>And if the beast is making attack rolls against all party members because they're clustered up tightly and oh-so-tempting targets, he's gotta use some brute force of odds, and some cleverness. Obscured terrain doesn't make the target hidden, so the beast can still tell who is where. So he can casually walk around the mist (since the defender won't follow him), find the squishiest controller or striker in the party (perhaps even the ranger himself!), and let loose. </p><p></p><p>Sure, that squishy gets a functional +2 to defenses, but that's still probably better odds than trying to hit the party fighter.</p><p></p><p>As for being a solo, and thus vulnerable to being locked down, most solos have 101 ways of getting out of being locked down. If this particular solo was out of saves and immunities and special actions and his auras and reactions weren't hitting hard enough, and he didn't have an area attack or the ability to force movement on his own, we may be looking at a solo that needs some love, rather than a really powerful LV2 Utility.</p><p></p><p>Though it is a good LV 2 utility! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5754541, member: 2067"] Stalker's Mist is quite nice, but it makes anybody in it sitting ducks for an area attack. It is also key to grok the obscured terrain rules. Specifically, with Stalker's Mist, only characters in the mist benefit from concealment. From the Obscured Terrain rules: So if the beast is attacking into the obscured terrain from range, then the beast takes a -5 penalty on the attack. If the beast is attacking into obscured terrain from melee, it's only a -2 (reg'lar concealment, not total), assuming the melee isn't reach or something. And if the beast is making attack rolls against all party members because they're clustered up tightly and oh-so-tempting targets, he's gotta use some brute force of odds, and some cleverness. Obscured terrain doesn't make the target hidden, so the beast can still tell who is where. So he can casually walk around the mist (since the defender won't follow him), find the squishiest controller or striker in the party (perhaps even the ranger himself!), and let loose. Sure, that squishy gets a functional +2 to defenses, but that's still probably better odds than trying to hit the party fighter. As for being a solo, and thus vulnerable to being locked down, most solos have 101 ways of getting out of being locked down. If this particular solo was out of saves and immunities and special actions and his auras and reactions weren't hitting hard enough, and he didn't have an area attack or the ability to force movement on his own, we may be looking at a solo that needs some love, rather than a really powerful LV2 Utility. Though it is a good LV 2 utility! :) [/QUOTE]
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